10-14-2010, 02:57 PM | #51 |
Join Date: Feb 2009
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Re: GURPS Low-Tech
How unkind of the TL 0-4 peoples not making fast draw scabbards for archaeologists to find
But that makes sense, if they didnt make them, then they arent in Low Tech |
10-14-2010, 03:02 PM | #52 | |
Join Date: Apr 2007
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Re: GURPS Low-Tech
Quote:
Could have sworn there were 'fast draw' devices for knives and such (mainly wrist sheaths and the like) at least as far back as the renaissance. But I've always considered them akin to Kromm's suggestion of equipment quality giving the skill bonus to FD. |
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10-14-2010, 03:14 PM | #53 | |
Join Date: Aug 2005
Location: Denmark
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Re: GURPS Low-Tech
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Under Fast-Draw p.104 Knife: +0 if sheathed at your hip or (darts only) in a quiver, -1 if sheathed elsewhere (bandolier, wrist, handledown on chest†, etc.), If you mean "spring loaded-mechanism", (as popular in wild west fiction), I don't think they had them before much later. |
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10-14-2010, 03:26 PM | #54 |
Join Date: Apr 2007
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Re: GURPS Low-Tech
I was aware of the location modifiers from MA, I was referring to equipment. And no, not spring-loaded more greased/waxed and/or 'break away'. A good example would be a wrist sheathe that has a light cord keeping the weapon in... gravity and most normal activity wouldn't cause the weapon to fall out but it would provide little resistance for drawing and possibly even be dislodged by a rapid snap of the arm. Like I said though, I'd used Kromm's suggestion for equipment to cover these - a good quality wrist sheathe would give +1 to FD negating the -1 for location... a fine might give a net +1.
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10-14-2010, 03:39 PM | #55 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Low Tech 4e Errata
Maths? In a GURPS book??? Say it isn't so!
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
10-14-2010, 03:50 PM | #56 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: GURPS Low-Tech
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10-14-2010, 04:05 PM | #57 |
Join Date: Apr 2007
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Re: GURPS Low-Tech
Not entirely... not all flexible armor would be 'loose'. Usually chain shirts were form fitted not hanging loosely. It'd be no different layering a chain shirt over a metal breastplate than layering over your skin. The links themselves still have the flexibility to spread impact. And in the case of using another flexible armor like padded or layered leather, what they're draped over doesn't affect their ability to soften impacts. The human body isn't exactly as rigid as metal armor, granted but it's not flexible either - it's more like rigid leather (especially on those with good muscle tone).
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10-14-2010, 04:14 PM | #58 |
Join Date: Oct 2005
Location: Manhattan, Kansas
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Re: GURPS Low-Tech
Okay, all the armour complaints I had have evaporated after reading the armour section.
Well done. Thank you guys for this.
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Non Concedo. |
10-14-2010, 04:16 PM | #59 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: GURPS Low-Tech
Personally I don't have a restriction. A player can layer armour any way he wants so long as only one layer is rigid.
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10-14-2010, 04:17 PM | #60 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Low-Tech
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Tags |
agriculture, cabaret chicks on ice, low tech |
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