05-15-2009, 11:23 AM | #21 |
Join Date: Aug 2004
Location: Danville, VA USA
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Re: Call for Playtesters: GURPS Low-Tech
I understand what you are saying, I was on the Martial Arts playtest and the volume of posts was almost overwhelming. I imagine that if you, as an author, had to read and to respond to all of those you wouldn't want the threads to get out of hand or duplicate themselves. Not if you wanted to have a life away from the screen anyway.
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05-15-2009, 11:53 AM | #22 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Low-Tech
For the curious, here are the final closing volumes for several playtests of important core books with which I was involved:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-15-2009, 11:55 AM | #23 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Call for Playtesters: GURPS Low-Tech
Quote:
Looks like I picked the wrong week to stop smoking. </LLoydBridges>
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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05-15-2009, 12:34 PM | #24 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Call for Playtesters: GURPS Low-Tech
Quote:
BTW, are you still selecting playtest applicants as you were? meaning, that, after selecting those on basis of merits, you pick a number of them based on how fast they applied, and then randomize the rest? |
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05-15-2009, 12:39 PM | #25 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Call for Playtesters: GURPS Low-Tech
Quote:
On the other hand, the actual cost of dealing with posts may not be linear in the number of costs. At least one component is going to be sorting out which posts relate to which other posts—and that could go as N(N-1)/2, or roughly quadratically. Thread tracking takes it back toward linearity, perhaps, but between thread breaks and threads that cross-relate to points in other threads, I don't think it gets all the way there. Bill Stoddard |
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05-15-2009, 12:50 PM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Call for Playtesters: GURPS Low-Tech
Quote:
Bill Stoddard |
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05-15-2009, 01:51 PM | #27 |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: Call for Playtesters: GURPS Low-Tech
Good Stuff to know, I am hopeful of joining an interesting playtest in the future. I have an idea for a book proposal (as I'm sure many do), so working in a playtest will help me understand the process a little better.
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05-15-2009, 02:06 PM | #28 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: Call for Playtesters: GURPS Low-Tech
Quote:
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05-15-2009, 02:30 PM | #29 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Low-Tech
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-15-2009, 02:34 PM | #30 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Low-Tech
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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Tags |
cabaret chicks on ice, low-tech |
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