03-15-2009, 02:28 AM | #21 | ||
Join Date: Oct 2004
Location: Philippines, Makati
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Re: GURPS central asia
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This will reduce the chances of player Knowledge affecting the way the other characters will act and conflict of interests from arising when controlling more than one character. Quote:
Even if your Player or Co-GM has played the adventure already, it would be easy enough to make his player knowledge work against him. The problem with knowing the adventure is the expectation of where trouble will hit him. Just change the Order and "dressing" of Key events, Reverse or Change the Roles (victim is now assailant and vice versa), and leave at least 2 red herrings (like allow for 1 or 2 of the original plots to follow through). I'm sure if you broke down the Plot and the key events on a piece of paper and rearranged them, it would only take up an hour to come up with a new adventure the other player will not be familiar with. Oh yeah, Good luck! |
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03-18-2009, 09:14 AM | #22 | ||
Join Date: Mar 2009
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Re: GURPS central asia
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I think I will make it a single player adventure of a similar variety (caravan guarding) and try to keep it lively. Thanks to everyone else for the suggestions as well. I'll probably run this in the next day or two, prepared or not...hehe. It's a huge learning experience. |
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03-18-2009, 09:21 AM | #23 |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: GURPS central asia
when a GM is made, an angel gets its wings.
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03-18-2009, 09:24 AM | #24 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: GURPS central asia
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;) *snickering*
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