07-27-2018, 07:27 PM | #31 | |
Join Date: Jan 2018
Location: Cidri (exact location withheld)
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Re: Hex & Chit Scaling
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07-27-2018, 07:35 PM | #32 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Hex & Chit Scaling
I have never played TFT. I know nothing of the old games. My entire experience for this game will come from this Kickstarter.
I would prefer that all the new stuff be at the same scale. Having that scale be something that works with my existing D&D minis would be lovely.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
07-27-2018, 08:47 PM | #34 |
Join Date: Dec 2017
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Re: Hex & Chit Scaling
Here's a link showing the original Melee map (Hex a little under 1") next to a piece of Gloomhaven board (Hex = 1.25"). Melee counters on both.
https://drive.google.com/open?id=14o...Ql6jR1pW60f_Qc Personally, I've always loved those smaller Melee maps and counters. BUT... I would also love to get higher quality maps and counters. That means thicker counters. And frankly, if the counters are thicker, I want slightly bigger hexes so it isn't frustrating moving those tightly packed counters around. The Gloomhaven hexes are bigger and a pretty standard size in higher production quality games nowadays with thicker/sturdier counters. My only request--make the counters slightly bigger than the existing Melee counters. I presume that's the case, but... ? I'd prefer they take up a little more room in those bigger hexes. I think hexes bigger than 1.25" do start looking a little silly unless the counters are big enough. The reason I said it's easy to print out the smaller maps for those who prefer: because the original maps were meant to fit on a legal-size paper. Easy to print that out. Printing out larger maps wouldnt be nearly as easy, simply because most people dont have printers big enough. So you'd have to go to a printer/kinkos, and or do a tape up job with multiple sheets. Most printers will print legal-sized paper. Just my opinion of course... |
07-27-2018, 09:42 PM | #35 |
Join Date: May 2007
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Re: Hex & Chit Scaling
I'll be happy with all 1.5" hexes. It means I'm not forced to use tiny miniatures. At that size, I could squeeze in some 32mm figures to really up the spectacle of arena combats.
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07-27-2018, 10:15 PM | #36 |
Join Date: Sep 2016
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Re: Hex & Chit Scaling
I will add to the voices that love the decision of the 1.5" hexes. I plan on proxy miniatures for the chits because we have taken the time to create and paint so many and that is how we like to play. So, happy to get the larger hexes.
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07-27-2018, 10:19 PM | #37 |
Join Date: Jan 2018
Location: Cidri (exact location withheld)
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Re: Hex & Chit Scaling
With 1.5" inch hexes, the counters will look too small - two engaged figures will look like they can't poke each other with a stick. And this way the options are reduced: previously, those who wanted the larger hexes could just use the playmats.
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07-27-2018, 10:27 PM | #38 |
Join Date: Dec 2017
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Re: Hex & Chit Scaling
Again--the practical solution is to make sure the counters are big enough. Hopefully Steve n crew are willing to reconsider counter size to ensure the counters-only experience doesn't feel like a hack just to get the bigger hexes in there for the minority that will use minis. I'm fine going bigger on the hexes--just make sure the counter size is appropriate.
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07-28-2018, 01:17 AM | #39 |
Join Date: Jul 2018
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Re: Hex & Chit Scaling
Maybe I'm also part of a vocal minority, but this will also be my first time really playing tft, and I also have a ton of traditional minis for 1" squares, so this works for me. And for everyone saying the playmats would solve it all, my players like exploring a real time dungeon map that just flows into combat, not a tiny dungeon map and a different "battle screen" for fighting. I do appreciate a standardization of sizes overall.
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07-28-2018, 05:12 AM | #40 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Hex & Chit Scaling
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