Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-10-2016, 03:18 AM   #1
Ronnyfire
 
Join Date: Jan 2016
Default Questions about Warp shenanigans!

My friends and I have a game running that was started up as a testbed for the weirder sides of character creation, i recently introduced a character to the group that is a teleporter.

The plan was to give him the ability to teleport himself, open portals, and forcibly teleport others. This is what we came up with.

Affliction:
- Malediction (Long Distance) [150%]
- Area Of Effect (2 yard Radius) [50%]
- Persistent [+40%]
- Wall: Permeable (Any Shape) [60%]
- Based On Will [20%]
- No Signature [20%]
- Selectivity [10%]

- Warp: [TOTAL 2100%]
- Selectivity [10%]
- Gyroscopic [10%]
- Blind [50%]
- No Strain [25%]
- Reliable [50%]
- Range Limit (500 yards) [-35%]


This allows him to inflict teleportation on enemies with an opposed will roll, selectivity away the gyroscopic, forcing enemies to roll body sense.

It also allows him to open portals of any shape up to 2 yards in diameter, that persist 10 seconds.

He can also teleport himself, we are ruling that activation time for his affliction is that of the Warp ability, with all appropriate modifiers for less or extra time taken as per Warp. And allowing him to use it defensively to teleport dodge as per the Warp Advantage.

Now, question time!

1.
Psionic Powers mentions that you maintain your velocity while teleporting. It also states "If your destination has a new velocity (e.g., warping into a moving vehicle, or warping safely to the ground when falling), matching it imposes a -5 penalty to Body Sense."

We were initially thinking this meant you could Body Sense to deal with your momentum change in an instant (teleport to not die after a freefall).
We also decided that sounded dumb and reread it like 10 times, coming to the conclusion that you get a -5 penalty to your body sense roll because of the velocity change, at no benefit to yourself, you still get all that wonderful fall damage.

2.
Do i need Selectivity under both Affliction AND Warp?
Like i want to be able to turn on and off all the AOE and stuff. So that is the Affliction Selectivity.
I also want to be able to disable Gyroscopic under Warp when teleporting enemies, so they have to make body sense rolls. So i figure Selectivity is also needed under Warp.

3.
What kind of skill roll would i need to make to precisely place the destination of a portal i open. Lets say i open a portal between myself and a gunner, i want to place the destination behind the shooters head, so when he shoots at me, if his bullets fail their rolls and teleport, they strike the gunner.

I am probably forgetting a few, but its 2 AM, so ill post a followup if i remember any questions.
Ronnyfire is offline   Reply With Quote
 

Tags
q&a, questions, warp


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:43 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.