01-01-2010, 07:49 AM | #41 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Falling from the 10th floor is not as bad as seems...
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01-01-2010, 10:04 AM | #42 | |
Join Date: Apr 2005
Location: France
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Re: Falling from the 10th floor is not as bad as seems...
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That is what I wrote: “unless foes are stupid and clumsy”. Attacking someone when you don't know how to fight (and especially how to defend) is stupid! And as long as you use realistic stats and options, it goes in GURPS like in reality. If a player character, even very skilled, has to combat several non player characters and if these non player characters are not unskilled, and, so, not just using the same boring attack maneuver mechanically, the player character will have a lot of problems very quickly: a non player character will eventually strike him in the back, with an all-out attack (no defense allowed), possibly in the head, while the other ones will go on striking him in the front and the sides, maybe with all-out attack (double)... And so on. But it is a digression. Sorry for that. All what I wanted to mean is that GURPS can be realistic if the game master and the players want it. Now, if it is realistic, they will get realistic results. Which are usually dramatic in dangerous situations. And adventuring situations are dangerous! That is why Dr Kromm, and many others, wrote that GURPS is mainly designed for heroic adventures, not for realistic one – in my humble opinion. When we play a roleplaying game, we want to live amazing adventures, like those of Luke Skywalker, Frodon, Sherlock Holmes, etc. We don't want to have a car accident while going to the supermarket, to be killed by a 14 years old gutter kid with a mere knife or to die from a fall while climbing a 15 yards cliff during a training day... All roleplaying games are designed for adventures. As does GURPS. Of course, with GURPS, it is possible to play differently. Possible, yes. But it is not the main goal of the game. So, even if the basic games mechanics are realistic (and if it is written in the introduction (“GURPS emphasizes realism”), the game is still designed for adventure, where players characters are heroes and not just someone like me (who always does ordinary things, hoping nothing more dangerous than his karate training – which is safe and secure – will happen in his life). |
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01-01-2010, 10:49 AM | #43 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Falling from the 10th floor is not as bad as seems...
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While a lack of core rules detailing game mechanics that will kill a character minutes or hours after receiving an injury might be considered a "hole in the system", I think such complications add more complexity than most gamers want to bother with. Hence, these kinds of rules are optional--what could legitimately be called a "patch". IMHO, this is good game design, not a flaws in the core rules that need fixing. (Ragitsu, you might not have meant to imply that the core rules were broken, but terminology like "hole in the system" and "patch" are somewhat loaded.) Quote:
Again, I'm curious how a 30m fall will suss out if the victim bleeds internally. I'm curious enough to encourage gilbertocarlos, the original poster, to do the analysis, but not to do it myself. :) Last edited by Captain Joy; 01-01-2010 at 10:55 AM. |
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01-12-2010, 09:58 AM | #44 | |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Falling from the 10th floor is not as bad as seems...
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0,27% chance that he will stay at 1+HP, maybe stunned for a couple of seconds, then he have about 6% of chance of stop bleeding 49,73% chance that he will fall unconscious(maybe having some seconds of consciousness), the chance to stop bleeding is about 3%, if fall with legs first and he dismembered them, the bleed stop chance is just 0,02%, or 1/5000 37,01% chance that he will stay alive after HT rolls, in this case, the chance of bleed stops in 0,2%, or 1/500, if he lose a extremity, the chance drops to 0,001%, or 1/100000, if he lose a limb, the chance falls to 0,00002, or 1/5 million 12,99% chance that he will be dead just in the moment he encounter the ground recalculating, the chances of living from a fall is very low, about 1/200, with checks with reality, is very rare, but there are cases of people who jumped from the 10th floor and are still alive... I admit, i tried to found an reality error in GURPS, who is the same to find an reality error in reality, i am guilty, but i'm regreted from this |
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01-12-2010, 11:08 AM | #45 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Falling from the 10th floor is not as bad as seems...
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01-12-2010, 11:37 AM | #46 | |||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Falling from the 10th floor is not as bad as seems...
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The fact that others tend to hype GURPS' realism so much is just due to how incredibly unrealistic most other game systems are. Compared to d20, frex, GURPS might as well be a Matrix-level-accurate simulation! But that's relative. Even if GURPS is the "most realistic RPG that exists" (and I'm not saying it necessarily is), that doesn't mean that (A) it's 100% realistic or even (B) that it prioritizes reality over gaming. Quote:
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01-12-2010, 12:03 PM | #47 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Falling from the 10th floor is not as bad as seems...
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EDIT: It's not like someone who is gonna run a game with all the realism switches flipped it gonna advertise it as "a highly boring WWII game." They're going to bill it as a "grittily realistic WWII game" or somesuch. |
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01-12-2010, 12:22 PM | #48 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Falling from the 10th floor is not as bad as seems...
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Or maybe it's because some think that if the system is regarded as "realistic", it will be played and recognized less? That's a fallacious way of thinking. |
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01-12-2010, 12:25 PM | #49 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Falling from the 10th floor is not as bad as seems...
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01-12-2010, 12:27 PM | #50 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Falling from the 10th floor is not as bad as seems...
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There's certainly a chance that shrapnel will kill the character. But it's hardly 'all the time' and if the GM has the chance set that high, the game is actually more lethal than reality.
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10th floor, best case, collision, fall, reality checking, worst case |
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