04-22-2022, 03:22 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Gaming philosophy conundra
If I play GURPS 3rd edition and replace the rules with new rules from 4th edition one at a time, at which point am I no longer playing 3rd edition?
I am a DM who's writing the perfect D&D campaign. Each time I'm almost finished WotC release a new edition and I have to start over. Am I happy? There's a trolley that is barreling down a train track, but the track splits into two separate lines. On one train track is an orc. On the other are your party members. You can pull a lever to send the train down to kill the orc, or your party members. If you kill all your party members, you get enough XP to advance a level. What is the morally right action?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 04-22-2022 at 04:09 AM. |
04-22-2022, 05:49 AM | #2 |
Join Date: Jul 2005
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Re: Gaming philosophy conundra
If 3d6 fall in the forest with no one to add them up, how do you know if you've criticalled?
If, contrary to Einstein, God does play dice what sort does He/She/It use? How to apply John Rawl's Veil of Ignorance to the design of a gaming world? (Easier with random character generation, I think. People who design characters are always going to want to create loopholes.)
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
04-22-2022, 06:43 AM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gaming philosophy conundra
Can a cleric turn a p-zombie?
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04-22-2022, 06:48 AM | #4 | ||||||
Join Date: Jun 2013
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Re: Gaming philosophy conundra
I know these aren't meant to be answered but...
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If you were going for a "Ship of Theseus" logic puzzle, I think a better question would be "If I play GURPS but replace the rules with houserules one at a time, at which point am I no longer playing GURPS?" Quote:
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More seriously, the correct action is to disable the Trolley Problem Trap (you brought your Thieves Tools, right?) to get the XP for doing so (and a "party wipe" trap should be worth a lot of XP), then team up with the party to kill the orc and take his/her stuff (which will be in much better condition than it would be if the orc were splattered by a trolley), then convince your party to camp on the tracks, steal all their stuff while they sleep, and reactivate the trap to kill them. Quote:
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If they're animated by a power/spirit that the cleric can Turn, sure. Otherwise, I think a p-zombie is basically a machine made of meat, and clerics generally cannot turn Constructs, so no.
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GURPS Overhaul Last edited by Varyon; 04-22-2022 at 06:52 AM. |
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04-22-2022, 10:19 AM | #5 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Gaming philosophy conundra
Sounds more like an entry on a d1000 random encounter table to me.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
04-22-2022, 11:57 AM | #6 |
Join Date: Jun 2013
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Re: Gaming philosophy conundra
It strikes me as the height of blasphemy to suggest that a divine being would use non-Platonic solids (d10's - or worse, a massive d1000) for dice.
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GURPS Overhaul |
04-22-2022, 06:36 PM | #7 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gaming philosophy conundra
Does God's omnipotence enable him to make a thousand-sided Platonic solid (a regular chiliahedron)?
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Bill Stoddard I don't think we're in Oz any more. |
04-23-2022, 08:31 AM | #8 | |
Join Date: Sep 2007
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Re: Gaming philosophy conundra
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If the dragon's hoard is reduced by the thief taking one gold coin at a time, exactly when does the pile stop being a hoard? Do the PCs have free will, or are they being railroaded? Consider a party that's located in the middle of a room with two treasure chests, one on each side, which are equally valuable. With no rational preference for one chest over the other, the party with free will has no valid reason to make a choice, and so must starve to death when their iron rations run out. (Grimtooth missed this trap.) The DM has told you that the location of the boss mob in the dungeon will be a surprise. You know that the boss cannot be located in the last room of the dungeon, because then you'd expect the boss to be there. Knowing that the boss can't be in the last room, you then know it also cannot be in the next-to-last room along the corridor. Similarly for the next-to-next-to-last room, and so, the party can show that the boss cannot be located in any room of the dungeon. The boss thus disappears in a puff of logic, the party gets xp for the boss, and can then easily collect all the loot in the dungeon. Since this conclusion is logically inevitable, the party need not even leave their room in the tavern; they simply get xp and loot. The DM does no prepwork, being completely indifferent to the game, but instead relies only on making things up on the spot during the game as the players ask questions and take actions. Luckily, the GM is very good at remembering whatever he invented, so he never contradicts himself, and he's sufficiently inventive as to always have an answer ready for the players when they ask. Is the GM creating the game, or are the players, by their choice of questions? Last edited by Anaraxes; 04-23-2022 at 08:43 AM. |
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04-25-2022, 05:02 AM | #9 | ||
Join Date: Sep 2008
Location: near London, UK
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Re: Gaming philosophy conundra
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Hadn't planned it, but I want to encourage my players to come up with things like this.
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04-25-2022, 07:21 AM | #10 | ||||||
Join Date: Jun 2013
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Re: Gaming philosophy conundra
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Neither - they're under control of whimsical entities whom they cannot understand the motives and methods of. Said entities are perhaps overly fond of jokes involving natural - but potentially-embarrassing - bodily functions. Quote:
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GURPS Overhaul Last edited by Varyon; 04-25-2022 at 07:44 AM. |
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philosophy, sisyphus, theseus, trolley problem |
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