06-14-2021, 09:44 AM | #441 |
Join Date: Jun 2010
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Re: [DFRPG] Crawl! OOC
Okay, Vic is being at attacked. Can someone roll the attack and damage? Vic, what are your Active Defenses?
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06-14-2021, 11:44 AM | #442 |
Join Date: Feb 2021
Location: in your heart
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Re: [DFRPG] Crawl! OOC
Rolling for the attackers
First four crossbow attacks (11 to succeed) • 1-10 • 2-14 • 3-8 • 4-13 The two bow attacks (13 to succeed) • 1-10 • 2-7 The Molotov cocktail attack (14 to succeed, 13 to malfunction) • 1-14 Rolling for malfunction • 8 (misfire, will never explode) Rolling parry with all out defense for Vic 14 to succeed, each successive parry is -2 Parry 1, 14: 3d6=9... success. Parry 2, 12: 3d6=9... success. Parry 3, 10: 3d6=7... success. Parry 4, 8: 3d6=8... success. |
06-14-2021, 05:50 PM | #443 |
Join Date: Jun 2010
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Re: [DFRPG] Crawl! OOC
You did not need to roll the Malfunction for an oil bottle - they just fail to light or the wick slips out before it ignites the fuel, IIRC.
Also, way to parry al those attacks, Vic.
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06-14-2021, 11:25 PM | #444 |
Join Date: Nov 2016
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Re: [DFRPG] Crawl! OOC
TURN 5
Bain takes an all-out attack, combining a regular attack with a dual-weapon attack. Arrow in hand, he decides taking out one of the bowmen that ditched the bow, aiming for the vitals: Bow 11 (13 + 2 -4: TA Vitals, acc, range) 3d6=8… success. Damage: 2d6=8+4(2). The arrow deals 12(2) * 3 IMP damage, for a total of 36 HP. Given the dimensions of the room, and considering the enemies are lined-up, the attack may over-penetrate its target and hit the person behind: Basic damage = 12 Cover DR: 10 HP + 2 DR (target's both sides of armor) + 1 DR bandit behind = 13/(2). Final Cover DR = 6. Damage dealt against the bandit behind the target = 12-6 * 2 IMP. The Bandit behind receives 12 HP of damage. His second attack, is a DWA, the first strike is aimed at the man handling the Molotov: Fast-draw 14: 3d6=14… success. Readying the bow 14 (15-1, bow, quick-shooting): 3d6=6… success. Bow 10 (13 + 2 -4 -1: DWA, acc, range, quick-shooting) 3d6=9… success. Damage 2: 2d6=6+4(2). The arrow deals 10(2) * 2 IMP damage, for a total of 20 HP. Given the dimensions of the room, and considering the enemies are seemingly lined-up, the attack may over-penetrate its target and hit the person behind: Basic damage = 10 Cover DR: 10 HP + 2 DR (target's both sides of armor) + 1 DR bandit behind = 13/(2). Final Cover DR = 6. Damage dealt against the bandit behind the target = 10-6 * 2 IMP. The Bandit behind receives 8 HP of damage. Bain’s turn ends with a fast-draw, having dealt with several enemies.
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- 画龍点睛。Hide。 Last edited by Hide; 06-15-2021 at 09:19 AM. Reason: Spelling. |
06-15-2021, 03:01 AM | #445 |
Join Date: Jun 2010
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Re: [DFRPG] Crawl! OOC
I thought your damage roll was 2d+4, not 3d+4.
Also, someone roll Dodge 9 for every possibly hit enemy. I am not on the right computer right now.
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06-15-2021, 09:18 AM | #446 |
Join Date: Nov 2016
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Re: [DFRPG] Crawl! OOC
It is 2d6!
I put 3d6 on text, but I did roll 2d6 for each hit: Hide: 2D6*→*8(3 +5) Hide: 2D6*→*6(5 +1)
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06-15-2021, 09:42 AM | #447 | |
Join Date: Nov 2016
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Re: [DFRPG] Crawl! OOC
Quote:
Hide: 3D6*→*9(2 +3 +4) However the second one behind the target receives the impact. Hide: 3D6*→*13(3 +5 +5) After the second attack connects on its target, the guy behind fails to dodge and takes the blow. Hide: 3D6*→*11(2 +5 +4) With the attacks and their over-penetration 4 enemies have been hit!
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06-15-2021, 12:32 PM | #448 |
Join Date: Feb 2021
Location: in your heart
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Re: [DFRPG] Crawl! OOC
Vic steps forward, and braces for all out defense.
Last edited by vicious Violence; 06-15-2021 at 01:02 PM. |
06-15-2021, 01:15 PM | #449 |
Join Date: Jun 2010
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Re: [DFRPG] Crawl! OOC
NOTE TO SELF:
On TURN 6, the surviving 3 attackers from last turn will drop their pistol crossbow as a free action and Ready a sword. The other 9 highwaymen will do other stuff. UPDATE: 4 guys are out of the fight. One took a major wound, the rest are dead or KO'd.
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06-15-2021, 04:01 PM | #450 |
Join Date: Feb 2021
Location: in your heart
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Re: [DFRPG] Crawl! OOC
Molotov cocktail, 13 to succeed rolled 12 SUCCESS
4 fire upon Vic Shot at Vic 12 to succeed rolled 10 SUCCESS 1. Shot at Vic 12 to succeed rolled 13 FAILURE 2. Shot at Vic 12 to succeed rolled 15 FAILURE 3. Shot at Vic 12 to succeed rolled 12 SUCCESS 4 fire upon Telrith 1. Shot at Telrith 14 to succeed rolled 9 SUCCESS 2. Shot at Telrith 14 to succeed rolled 15 FAILURE 3. Shot at Telrith 14 to succeed rolled 14 SUCCESS 4. Shot at Telrith 14 to succeed rolled 8 SUCCESS |
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dfrpg, dungeon fantasy, fantasy, magic, martial arts |
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