01-18-2022, 12:01 AM | #81 | |
Join Date: Aug 2004
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Re: (IW) Cyberpunk Worlds
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——— Most other augmentation devices ought to work in moderation. A world web is likely to be problematic, if only because it requires the involvement of so many people. I could see Gestalt Webs being a thing, with the result being somewhat similar to that Rooster Teeth series from not long ago. What was it called? Oh yeah; gen:Lock. Anti-psi technology is never a problem, since the more of it there is, the more hidden psi tends to be. Astral technology is mostly okay, too; the biggest issue would be the OOBE Machine (out of body excursion). I'd note that in a psiberpunk setting, Astral Entities should definitely be a thing. Ergokinetic gear tends to be on the flashy side; though the Cyberpsi part of it is essential. Electrokinetic gear probably isn't a great idea; and while I'd really like the idea of photokinetic gear (such as chameleon circuitry or holographic displays), they'd likely change the feel of the setting too much. Though if you have blatant ergokinetic running around, that may not be as big a deal as you might think. And I've already addressed my thoughts concerning psionic computers. And so on. As for Psionics concealing magic: I guess. OTOH, Psionics can easily be the source for most supernatural phenomena. |
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01-18-2022, 10:56 PM | #82 |
Join Date: Jan 2014
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Re: (IW) Cyberpunk Worlds
Also, I'm looking at these postcards from France & Germany, about what people in 1900 thought the year 2000 would be like, and now I'm wondering what kind of TL, and what style of "punk" would these Edwardian-ish postcards offer. Or would that just be Eisen?
Last edited by warellis; 01-21-2022 at 03:40 AM. |
01-18-2022, 11:21 PM | #83 |
Join Date: Aug 2007
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Re: (IW) Cyberpunk Worlds
The TL is generally 6^. I saw little that ws not actually in TL and some of what wasn;'t real was a definite TL6 concept like beamed power. However, _Everything_ worked well and with magical ease. That's the ^ part.
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Fred Brackin |
01-19-2022, 02:43 AM | #84 | |
Join Date: Dec 2007
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Re: (IW) Cyberpunk Worlds
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As for the German candymakers, I'm inclined to ignore the personal flying machines since it doesn't fit with what otherwise seems to be a steamtech world positively obsessed with balloons and railways. I'd rate it as a 6+1 steampunk setting that totally rejects the personal automobile. But it does have TV and imaging technology that can look right through solid walls. The cloud seeding technology is very effective though and it's steam engines are wildly efficient at moving large things at a leisurely pace. Last edited by David Johnston2; 01-19-2022 at 02:46 AM. |
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01-21-2022, 03:51 AM | #85 | ||||
Join Date: Jan 2014
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Re: (IW) Cyberpunk Worlds
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Also thinking on it, would Combine (the world of OGRE) be considered a cyberpunk world? I know Infinity was afraid its AI technology in Infinite Worlds: Lost Worlds would go down the same path as the genocidal AI of Steel, and I guess Combine's local year in Lost Worlds is far before the Last War of the 2060's. Last edited by warellis; 01-21-2022 at 11:15 AM. |
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01-21-2022, 11:15 AM | #87 |
Join Date: Jan 2014
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Re: (IW) Cyberpunk Worlds
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01-21-2022, 01:27 PM | #88 | |||
Join Date: Dec 2007
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Re: (IW) Cyberpunk Worlds
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01-21-2022, 05:14 PM | #89 | |||
Join Date: Jan 2014
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Re: (IW) Cyberpunk Worlds
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Then again, Cyberworld is a cyberpunk setting where the government is fully strong, from what people here have said, so maybe the idea of strong corporations and weak nation-states being what we normally associate as the main default of cyberpunk is a bit too limiting. Quote:
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01-21-2022, 08:27 PM | #90 |
Join Date: Dec 2007
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Re: (IW) Cyberpunk Worlds
I would actually say the default is that national governments are still very much in place, but work in partnership with major corporations zaibatsu-style. However there are expansive slums that are even larger and less policed than reality. And yeah, Ogre's setting is more corporatist than I remembered. I was thinking it was more Bolo-style.
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cyberpunk, cyberworld, infinite worlds, infinity unlimited |
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