06-19-2018, 08:45 PM | #451 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Ideas Are Easy
One of those ideas for a hazard/monster that's basically just two words but too good to let be forgotten:
Carnivorous fog!
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
06-19-2018, 09:08 PM | #452 |
Join Date: Nov 2004
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Re: Ideas Are Easy
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06-19-2018, 10:10 PM | #453 |
Join Date: Sep 2007
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Re: Ideas Are Easy
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06-20-2018, 11:25 AM | #454 | |
Join Date: Sep 2013
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Re: Ideas Are Easy
Quote:
And understood that the movie would be over two minutes after the opening credits, when the hero simply calls his mothers cell phone instead of looking for a way to send her a telegram.
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""The origin of everything good is due to games." - Friedrich August Wilhelm Froebel, creator of the kindergarten. |
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06-22-2018, 01:01 PM | #455 |
Join Date: Sep 2005
Location: Arizona
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Re: Ideas Are Easy
Being Human: What if the characters, and their entire race, aren't actually humans. I came up with this concept back in the early 90s, but it wasn't till last year that I started a game where the characters aren't actually human, but the players don't know this. All references to their 'race' are The People. Since there are no other PC races available the players just assume that they are humans. I had to do a lot of groundwork to disguise their non-humanness, like changing all the names of other races, changed the names of units of measurement so they can't figure out that only weighin 36 Pems meaning only weighting about 60lbs and being 4 Els tall is only 4ft. Even after learning some of the actual names for Dwarves and Elves they haven't actual met any, but they have been in an abandoned dwarf outpost and it didn't click that everything was about their size.
No, the PCs aren't dwarves, they are actually a repilian race similar to Kobolds.
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So you've got the tiger by the tail. Now what? |
06-22-2018, 01:03 PM | #456 | |
Join Date: Sep 2005
Location: Arizona
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Re: Ideas Are Easy
Quote:
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So you've got the tiger by the tail. Now what? |
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06-26-2018, 07:11 PM | #457 |
Join Date: Jun 2018
Location: The Wired
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Re: Ideas Are Easy
The Right of Dragons: A largely beer-and-pretzels campaign where the player characters go on hack-and-slash adventures with the primary motive of acquiring treasure, eventually settling and fortifying a stronghold. The twist? The player characters are all half-dragons, and the campaign is framed as them amassing a hoard and establishing a lair. Kidnapping of royalty optional.
Last edited by VIVIT; 06-29-2018 at 06:43 AM. Reason: horde/hoard |
06-27-2018, 05:35 AM | #458 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Quote:
heh. My version would involve shape-shifting full dragons and focus a little more on the context of it all. Still. Great idea.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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07-03-2018, 09:21 AM | #459 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
The players play Mind Emulations and AI's from a space-based post-human civilization exploring a post-apocalyptic earth. They're gathering scientific data, looking for survivors, and for possible riches to scavenge.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
07-11-2018, 01:10 PM | #460 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Unusual Suspect
This is a short story I wrote once. Whether anyone can get ideas from it I don't know. In 1942, the Haganah has a mole in a Vichy occupied city in Morocco named curiously after an obscure Humphrey Bogart movie no one will be interested in. After Operation Torch, that mission is of course obsolete. It is desired to debrief him and reinsert him in Axis high level. Naturally the OSS whose cooperation is needed, demand a sit-in on the debrief as a quid pro quo. So far so good. However instead of just picking him up they conceal his unusual nature by grabbing random locals and taking them to an MP outpost for questioning. Most of them are released after a perfunctory grilling. However the Haganah mole is "arrested" and questioned. Then he is brought out for transfer. He grabs a gun, shoots the guard wounding him and escapes. The manhunt never finds him. As it turns out the explanation is simple. A young OSS agent was promised a spot promotion, a bonus package, and any station he wanted if he would volunteer to get shot. This is meant to convince the unusual suspect's so-called compatriots that he is who he says.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 07-11-2018 at 06:26 PM. |
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