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Old 06-19-2018, 08:45 PM   #451
RyanW
 
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Default Re: Ideas Are Easy

One of those ideas for a hazard/monster that's basically just two words but too good to let be forgotten:

Carnivorous fog!
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Old 06-19-2018, 09:08 PM   #452
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Quote:
Originally Posted by RyanW View Post
One of those ideas for a hazard/monster that's basically just two words but too good to let be forgotten:

Carnivorous fog!
One of Christopher Moore's books features a pack of vampire feral housecats that move around as a mist and shred/drain anything they pass over
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Old 06-19-2018, 10:10 PM   #453
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a pack of vampire feral housecats that move around... and shed/drain anything
I misread your post as edited above. Even more terrifying this way.
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Old 06-20-2018, 11:25 AM   #454
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Originally Posted by David Johnston2 View Post
And it's really like North By Northwest which tells the story of the inevitable moment when some poor sap gets misidentified as the phantom agent.
He, I watched this one not to long ago.

And understood that the movie would be over two minutes after the opening credits, when the hero simply calls his mothers cell phone instead of looking for a way to send her a telegram.
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Old 06-22-2018, 01:01 PM   #455
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Being Human: What if the characters, and their entire race, aren't actually humans. I came up with this concept back in the early 90s, but it wasn't till last year that I started a game where the characters aren't actually human, but the players don't know this. All references to their 'race' are The People. Since there are no other PC races available the players just assume that they are humans. I had to do a lot of groundwork to disguise their non-humanness, like changing all the names of other races, changed the names of units of measurement so they can't figure out that only weighin 36 Pems meaning only weighting about 60lbs and being 4 Els tall is only 4ft. Even after learning some of the actual names for Dwarves and Elves they haven't actual met any, but they have been in an abandoned dwarf outpost and it didn't click that everything was about their size.

No, the PCs aren't dwarves, they are actually a repilian race similar to Kobolds.
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Old 06-22-2018, 01:03 PM   #456
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Not so much since it's from the point of view of the hapless Cary Grant who may look the part of a suave super-spy but only knows that people are trying to kill him and is desperately trying to find a man who doesn't exist so he can prove he isn't the phantom spy.
Man who knew to much?
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Old 06-26-2018, 07:11 PM   #457
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The Right of Dragons: A largely beer-and-pretzels campaign where the player characters go on hack-and-slash adventures with the primary motive of acquiring treasure, eventually settling and fortifying a stronghold. The twist? The player characters are all half-dragons, and the campaign is framed as them amassing a hoard and establishing a lair. Kidnapping of royalty optional.

Last edited by VIVIT; 06-29-2018 at 06:43 AM. Reason: horde/hoard
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Old 06-27-2018, 05:35 AM   #458
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Originally Posted by VIVIT View Post
The Right of Dragons: A largely beer-and-pretzels campaign where the player characters go on hack-and-slash adventures with the primary motive of acquiring treasure, eventually settling and fortifying a stronghold. The twist? The player characters are all half-dragons, and the campaign is framed as them amassing a horde and establishing a lair. Kidnapping of royalty optional.

heh. My version would involve shape-shifting full dragons and focus a little more on the context of it all.



Still. Great idea.
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Old 07-03-2018, 09:21 AM   #459
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The players play Mind Emulations and AI's from a space-based post-human civilization exploring a post-apocalyptic earth. They're gathering scientific data, looking for survivors, and for possible riches to scavenge.
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Old 07-11-2018, 01:10 PM   #460
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Unusual Suspect

This is a short story I wrote once. Whether anyone can get ideas from it I don't know.

In 1942, the Haganah has a mole in a Vichy occupied city in Morocco named curiously after an obscure Humphrey Bogart movie no one will be interested in. After Operation Torch, that mission is of course obsolete. It is desired to debrief him and reinsert him in Axis high level. Naturally the OSS whose cooperation is needed, demand a sit-in on the debrief as a quid pro quo.

So far so good. However instead of just picking him up they conceal his unusual nature by grabbing random locals and taking them to an MP outpost for questioning. Most of them are released after a perfunctory grilling. However the Haganah mole is "arrested" and questioned. Then he is brought out for transfer. He grabs a gun, shoots the guard wounding him and escapes. The manhunt never finds him.

As it turns out the explanation is simple. A young OSS agent was promised a spot promotion, a bonus package, and any station he wanted if he would volunteer to get shot. This is meant to convince the unusual suspect's so-called compatriots that he is who he says.
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