09-11-2014, 12:42 PM | #11 | ||
Join Date: Jan 2006
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Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers
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See the discussion earlier this week trying to reconcile what Starfleet is vs. what we actually see. |
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09-11-2014, 12:55 PM | #12 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers
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That is exactly the issue I have the Kirk thread too. Should we stat up what we see objectively, what the director and/or script intends us to take from it, or some versions of as realistic and coherent as possible given the limitations of genre and plot?
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09-11-2014, 01:09 PM | #13 |
Join Date: Sep 2007
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Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers
Or a version that will, in your game, produce the effects you expect such a character to have. There's no one right answer here. You might have a game that wants to explore a "realistic Captain Kirk" in your gritty Federation, or you might want to create similar adventures with your own PCs, and have the legend guest star in one episode.
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09-12-2014, 01:35 AM | #14 | |
Join Date: Mar 2013
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Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers
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And how did the OP arrive at the number of workstations? I counted 16 systems requiring workstations, 3 each, that comes out to be 48 personal needed, and where did the 51 techs per shift come from? |
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09-12-2014, 01:51 AM | #15 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers
Every system except the three Armor systems requires Techs; 20-3=17*3=51. Per shift probably comes from the suggestion that Military Vessels usually carry more crew than necessary for damage control and casualty replacement purposes. Technically you could get away with the minimum of 51 technicians, but having multiple shifts gives you enough extra to handle emergencies. (I believe that USNavy vessels usually have two shifts, BTW).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
09-12-2014, 10:59 AM | #16 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers
The Quinjets appear about the same size as an Osprey, and those personnel jets used by Hand and Garrett seem to be around the size of a biggish Learjet. Unless they carry some amazingly heavy hardware, or I've underestimated the size, I'd call them both SM +5.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
09-12-2014, 03:26 PM | #17 | |||
Join Date: Jun 2006
Location: On the road again...
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Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers
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09-12-2014, 03:33 PM | #18 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers
And updated the original post for the size increase to SM +12
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
09-12-2014, 04:19 PM | #19 |
Join Date: Mar 2013
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Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers
From some stuff I've read it's both yes and no. You'll have a primary job/shift that you'll work on for 8 hours, and then you'll have a secondary one you'll do another 4 hours on.
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09-12-2014, 04:32 PM | #20 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: [Spaceships/Pyramid 3/34] SHIELD Helicarrier from Avengers
Emergent Superscience says you can adjust the introduction TL for superscience tech, which definitely seems appropriate for the MCU with it's flying cars, arc reactors, and repulsor tech.
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avengers, marvel, pyramid 3/34, spaceships |
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