05-31-2023, 10:19 PM | #1311 | |
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Re: Art for games
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It came up as a discussion with my sister (ChaosCoyote). |
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06-01-2023, 09:19 AM | #1312 |
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Re: Art for games
You can find similar symbols to each other in many completely-unrelated scripts; I remember in one of the history classes I took in college being struck by how similar a sample of an old script looked to fairly-simplistic kanji (it basically compared to kanji similarly to how katakana compared to hiragana, with more simplistic designs and being all straight lines rather than having curves, likely on account of having been chiseled into stone or similar). Specifically, I believe I saw what looked exactly like the kanji for mountain - 山 - alongside probably some others.
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07-22-2023, 06:29 PM | #1313 |
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Re: Art for games
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08-08-2023, 07:42 PM | #1314 |
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Re: Art for games
I'm sorry, but I felt the urge to share.
Baldur's Gate III. First roll of the game. That'll do, Pig. That'll do. |
08-09-2023, 05:51 AM | #1315 | |
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Re: Art for games
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08-09-2023, 12:12 PM | #1316 |
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Re: Art for games
I haven't played them, and it hasn't hurt me. A bit of familiarity with D&D 5e helps, but that's about it that I've seen, so far.
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02-11-2024, 08:13 PM | #1317 |
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Re: Art for games
Blue Rose returns. Now, they call her The Battlemind.
"I'm too young to have killed as many people as I have. Please, don't make me keep doing it." |
02-24-2024, 01:43 PM | #1318 |
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Re: Art for games
Part of the Kaleidoscope Skye "series," where Skye Parker, in the Multiverse is meeting alternate versions of herself, to find out what it means to be her.
A version of Blue Rose that uses force shapes. Because dinosaurs are supposed to be green . . .. |
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