04-18-2022, 01:25 PM | #1351 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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04-18-2022, 03:11 PM | #1352 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Pacifica goes with the story she prepared with her group. Besides her teammates, no one knows Pacifica is there; she did not tell Vinobi she would be there, so she will assume Vinobi made an educated guess about her. Since Pacifica recognizes Vinobi’s voice, she whispers:
Vinobi is with us, be careful with the others, attack when I do. Then Pacifica replies to Vinobi like this (her voice and her way of speaking being clearly Pacifica's): Sir, this is “X” (name on her tag). I am glad you made it here! Deck 9 is safe, but these men got shot and they need urgent attention, help us please. The enemy implied reinforces were coming, stay alert.*. She slowly approaches Vinobi and company, she lets her foes get close and enter reach C. She is carrying the body of the fallen officer with the help of another security crewman. Pacifica is ready to drop the body and take down the threats. She is being careful with her positioning, leaving enough room for defensive maneuvers and avoid getting team-shot. *Friendlies should be in position to attack.
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04-19-2022, 10:01 AM | #1353 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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The second one takes the minimum 1 point of damage x3 for 3 points of damage. He breaks out of his stun ... somewhat. The situation is still very confusing and he's not immediately sure what to do. Remind me where Hua got a knife from again. Quote:
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Lt. Butieku is moving quickly and talking rapidly. She and the four soliders stride quickly towards Pacifica, holding their weapons, but not pointing them at her... Roll tactics for positioning yourself out of friendly fire lines.
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04-19-2022, 12:31 PM | #1354 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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-- EDIT -- Quote:
No problem. Quote:
Last edited by TGLS; 04-19-2022 at 02:17 PM. |
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04-19-2022, 03:26 PM | #1355 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
"If we send a couple of guards to port AND starboard, we should hopefully be able to scare them out of cover."
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04-20-2022, 09:02 AM | #1356 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
The second blow is enough to drop him.
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The other guy you stab acts much the same way... he's out of his daze, but still very much stunned from surprise. Quote:
Daymar's move.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-20-2022, 11:26 AM | #1357 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[929] 22-04-20 18:25:29 CEST Suggestion 3d6 <= 16 4 + 3 + 6 = 13 ... success
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04-20-2022, 11:51 AM | #1358 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
What is the suggestion?
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04-20-2022, 11:59 AM | #1359 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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04-20-2022, 03:29 PM | #1360 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar suggests that he lay down his weapon, and approach Daymar. If that goes ahead, he will also suggest that he tells them how many others are with him.
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