05-04-2013, 12:53 AM | #31 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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You generate a dice pool; you set aside some dice to turn into "how many things you get to say," and those set aside dice are called "Wagers." The dice you roll don't roll for success; you roll to decide who determines success and gives a "Yes, and..." or "Yes, but..." statement first. High roller determines success or failure of the task, and each of their wagers is one turn at the "Yes, And..."/"Yes, But...", while everyone else, in descending order, gets 1 statement per two wagers. You have to roll at least a 10 to keep any dice at all... It's highly mechanical, but it drives control over the story to different people (and forcibly shares it, too). Example: Tokisama is addressing Nobusan and Keokisan. Tokisama wants to convince them that he isn't sheltering their enemy, Kohito. Kohito, who is really hiding under the castle, is listening in.Different narrativist games hadnle narrative control differently, but B&H is one of my favorites with the right group. Anything someone wants to challenge can be handled by the wager mechanic. Combat uses it. Mass combat uses it. Social conflict and mental powers. |
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05-04-2013, 11:49 AM | #32 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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It seems to me that the closest I've seen to that in game mechanics may have been Hero Wars. Is that anything like what you're describing? Bill Stoddard |
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05-04-2013, 03:01 PM | #33 | |
Join Date: May 2005
Location: Oz
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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05-04-2013, 03:32 PM | #34 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
I don't think it's to my taste, but that's really neither here nor there. But it seems odd to me to describe that sort of game system as "narrativist."
When I hear "narrativist," I think of the narrative itself as having a determinative roll in play. You look at the situation your character is in, and at their options, and you ask what they would do, and narrate whatever comes to you, and that narrative determines what dice you roll and what outcome they determine; or, perhaps, the narrative itself determines the outcome. But in this approach, it seems that you determine what dice to roll by pure tactical calculation, and you don't narrate what your character does till after the dice roll. I think that I would describe that, not as a narrativist style, but as an attempt at narrativism made by a hard core gamist who has heard about narrativism but not experienced it. Bill Stoddard |
05-04-2013, 03:44 PM | #35 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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E.g., the equivalent to purchasing Stealth-16 in GURPS, so that your character can be seen to be better at sneaking, by the other characters who live in the world, than a character who has Stealth-12 or Stealth-10? |
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05-04-2013, 04:09 PM | #36 | ||
Join Date: May 2005
Location: Oz
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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05-04-2013, 04:44 PM | #37 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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05-04-2013, 05:26 PM | #38 | |
Join Date: May 2005
Location: Oz
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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05-04-2013, 06:28 PM | #39 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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Bill Stoddard |
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05-05-2013, 01:49 AM | #40 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
Quote:
One might say that Narrativist games have the metagame elements allow the players to sieze the GM's role in whole or part for some chunk of time. |
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gumshoe, trail of cthulhu |
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