05-01-2013, 07:22 AM | #21 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
Quote:
Much the same seems to apply, similarly as an unwritten rule, in Call of Cthulhu.
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05-01-2013, 08:01 AM | #22 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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Quote:
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05-01-2013, 08:39 AM | #23 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
Quote:
So we had a win-condition, a lose-condition, and multiple strategies to go about acquiring those conditions. That's just good game design, but it's what GNS would call "gamist," even though it calls HotB "Narrativist."
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05-01-2013, 01:52 PM | #24 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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Bill Stoddard |
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05-01-2013, 02:02 PM | #25 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
Quote:
And from looking at GNS discussions of "S," I've gotten the sense that the undercurrent is, "We really don't like this sort of thing and don't care to understand what its practitioners think they're doing." As for N, there seems to be a difference between, "At this point the rules are going to say that the player gets to tell a story, and will get credit for telling a plausible story," and, "At this point the rules are going to say that the player should follow a mechanic, and the mechanic should generate a plausible story regardless of the player's intent"—but both seem to be called N, unless I'm confused, which could easily happen with GNS. Bill Stoddard |
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05-01-2013, 02:04 PM | #26 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
Quote:
More seriously, this likely applies to almost any group imaginable to one extent or another. Which is precisely why simplistic 'GNS' categorisation only works on the far far zoom-out. Last edited by vicky_molokh; 05-01-2013 at 02:08 PM. |
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05-01-2013, 02:10 PM | #27 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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05-01-2013, 02:24 PM | #28 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
Yeah. (Insert obligatory rant about arbitrary h/g transformations between Germanic/Romance and Slavic languages. OTOH, the tidy transition between totally different systems of plurals is comforting.)
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05-03-2013, 03:53 PM | #29 |
Join Date: May 2010
Location: Alsea, OR
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
GNS in its early incarnations was much clearer than the muck that Edwards has devolved into spouting in his "big model"...
The original essay, as reprinted in the back of Sorcerer, was pretty clear. Narrativism is about the mechanics driving story control Simulation is about the rules attempting to mimic reality (possibly not OUR reality) Gamism is pretty much the absence of the other two. Any rule justified by "It's just a game" falls into that realm, too... |
05-03-2013, 08:09 PM | #30 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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gumshoe, trail of cthulhu |
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