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#11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Glen Cook's "Reap the East Wind" is a somewhat interesting take on non-modern (fantasy-tech) zombies.
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#12 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Besides the living commoners will help the nobility when this happens, no matter what ancestors the zombies had in their earthly lifes. Rent collectors are less obnoxious then monsters.
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#13 |
Join Date: Jan 2006
Location: Central Europe
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That works quite well with a lot of mythologies, where failing to properly bury the dead is a Bad Thing. On the other hand, it still leaves the problem of justifying a situation where "almost everybody dies" in a short period ...
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#14 |
Join Date: Oct 2007
Location: Kentucky, USA
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Well, it doesn't have to be the entire world. It could just be everyone close by enough to matter for the game. Maybe a ZED-asteroid causes a massive wave that kills/infects everyone along the coast. If you are survivors near the center, it could be months or years before the nations that survived get a handle on their own problems and send help, if ever. Maybe you got on a radio only to learn everything for a thousand miles has been quarantined.
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#15 | |
Join Date: Mar 2006
Location: Iceland*
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Authority collapses as soon as it becomes obvious that the government can't help people find their next meal and there is no end in sight. Cities become massive centers of rioting and violence. People massacre one other over sharply limited food supplies.
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#16 | |
Join Date: Mar 2006
Location: Iceland*
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Undead don't need to eat, rest or do anything but single-mindedly focus on the destruction of the living. Hence, even at a shambling pace, their strategic mobility is staggering, because they can walk all night and day. Granted, an invasion of undead without any direction or guiding intelligence will be more in the nature of a natural disaster, i.e. a plague of locusts saying braiiiins. Still, it will probably kill enough peasants and cause enough panic to make the next harvest hard to gather. Instant famine. If there's a dark and malevolent intelligence behind the undead horde, things are desperate indeed. Instead of famine being an accidental byproduct, expect the undead to deliberately avoid the knights and their retainers, prefering instead to scour the countryside and poison wells, kill farmers, slaughter livestock, etc. Basically, make it impossible for living men to survive in the land. And since even a slow undead can march at Move 1 all day and night, which translates into 48 miles per day in reasonable terrain, the human armies are basically powerless to intercept and stop them. They'll be moving at 10-15 miles per day, if they go in force, and if they try to send smaller flying columns to try to keep up with the undead, the strategically mobile undead can converge on those small units and destroy them. Sure, the castles of the king and his nobles will remain defensible. But how much does that matter when everyone who can't find refuge there is being killed and the food supplies there will be the last food people see?
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#17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Food supply isn't that much of a factor for peasants rebelling against their local lord, and zombies don't generally seem motivated to collect into hordes that properly take advantage of their logistical advantages. Your basic shamblers are almost comically bad and could probably be wiped out by peasants with farm tools.
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#18 | |
Join Date: Mar 2006
Location: Iceland*
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And I'll grant that peasants with farm tools could kill shambling zombies. But how long until they got them all? And how much of a disruption would they cause until then? And note that the worst case scenario was an Evil Overlord guiding them to ravage the land.
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#19 |
Join Date: May 2006
Location: Sweden
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Recently read World War Z and it had some for me new thoughts and ideas about zombies so can recommend that for some inspiration even if the book is somewhat mediocre IMHO.
The idea that zombies dont rot and only the destruction of the brain make it stop working, zombie hordes migrating across the world even by walking across the seabed etc. The book also mentioned that some of the conventional wepons are not that good against zombies, for example artillery, cluster bombs, mines are not that good unless you get a direct hit and kill the brain. Shrapnels and blast effects are no good (but they do not count concussion towards the brain for some reason...) The idea that winter freezes zombies and you get some peace during winter in colder climates but the zombies thaw up in spring coupled with the idea that zombies might lurk more in water makes them a long-term threat even after you have managed to kill off the big hordes. |
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#20 |
Banned
Join Date: Jun 2005
Location: Bristol
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Artillery does hurt flesh. Blast damage and blunt trauma will play havoc on the brain.
The problem is zeds don't feel pain and are either on the march or dead again. I liked Psiops the Mindgate Conspiracy. Meat Puppets, like zeds but they are sort of cyberpunk slave soldiers. Anything that requires upkeep, guns need bullets and cars need fuel and within about 2 weeks the survivors will have nothing left. Shops will be emptied and petrol stations will be dry. So it's a bit like Mad Max 2 and the oil well or a lot of walking and looking for food. Zoos may have some food but again given a week of no care the animals may actually all die. Now running it until things run out would be fun. After watching Contagion it was quite amusing how things spread. |
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Tags |
brainstorm, setting, tactics, zombie |
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