Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-07-2011, 01:55 PM   #41
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by Turhan's Bey Company View Post
I imagine they're calibrated to be at least moderately resistant to fire from modern automatic and anti-tank weapons. [...] Relative to even a moderately experienced DF character, that's a lot of hurt.
*touches finger to nose and nods at Matt*

In DF, for example, a peshkali is a significant threat -- one that will likely require multiple 250-point delvers working together to take down. But transport that peshkali to TL8, and a 50-point gunman is literally capable of taking it down within 2-3 seconds. So you have to compensate for that.

Quote:
Originally Posted by Randyman View Post
I plan to see how close it gets to a 4e at-full-cry Black Ops
Black Ops was a huge inspiration for this series, obviously. I want to make it clear that I'm a big fan of the original book and its authors, before saying this: I'd like to think that Monster Hunters steals everything that made Black Ops awesome, while leaving behind the stuff that held it back -- like the 700-point templates with nearly 100 skills apiece, the implicit agreement with The Company's willingness to ruin lives and "erase" witnesses, etc.

The biggest thing I took away from Black Ops was the idea that you can have these PCs who are serious badasses -- cinematic to the nines, powerful as hell, etc. -- but who have to still fight like crazy to survive, because the foes they're facing are just that dangerous. I think that's an important take on things, both to maintain tension, but also to make it clear why it's the PCs who have to fight these monsters -- because normal folk simply cannot do it. So it takes any possibility of, "Screw this. Let's just tell the police about it and let them deal with it," completely out of the equation. If the cops, National Guard, etc., try to deal with this menace, they're just going to die -- this falls squarely on your shoulders, so stop whining, cowboy up, and go kick some evil tail!
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 01-07-2011, 02:31 PM   #42
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by Rev. Pee Kitty View Post
I'd like to think that Monster Hunters steals everything that made Black Ops awesome, while leaving behind the stuff that held it back -- like the 700-point templates with nearly 100 skills apiece, the implicit agreement with The Company's willingness to ruin lives and "erase" witnesses, etc.
I'm glad you left out the more dystopic elements of black ops. Care to give any hints as to what point values the templates are, or at least a ballpark?
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 01-07-2011, 06:51 PM   #43
Randyman
 
Join Date: May 2009
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by Rev. Pee Kitty View Post
Black Ops was a huge inspiration for this series, obviously. I want to make it clear that I'm a big fan of the original book and its authors, before saying this: I'd like to think that Monster Hunters steals everything that made Black Ops awesome, while leaving behind the stuff that held it back -- like the 700-point templates with nearly 100 skills apiece, the implicit agreement with The Company's willingness to ruin lives and "erase" witnesses, etc.

The biggest thing I took away from Black Ops was the idea that you can have these PCs who are serious badasses -- cinematic to the nines, powerful as hell, etc. -- but who have to still fight like crazy to survive, because the foes they're facing are just that dangerous. I think that's an important take on things, both to maintain tension, but also to make it clear why it's the PCs who have to fight these monsters -- because normal folk simply cannot do it. So it takes any possibility of, "Screw this. Let's just tell the police about it and let them deal with it," completely out of the equation. If the cops, National Guard, etc., try to deal with this menace, they're just going to die -- this falls squarely on your shoulders, so stop whining, cowboy up, and go kick some evil tail!
The biggest thing I liked about Black Ops was that the PCs were (conceptually) literally the best that humanity could be - not by accident, but by the hardest of hard work on top of natural gift. As long as the templates in MH convey that "Ultimate Pro From Dover" tone, I'm good. :)
__________________
"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." - Kromm

"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" - Kromm
Randyman is offline   Reply With Quote
Old 01-07-2011, 06:56 PM   #44
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by Randyman View Post
The biggest thing I liked about Black Ops was that the PCs were (conceptually) literally the best that humanity could be - not by accident, but by the hardest of hard work on top of natural gift. As long as the templates in MH convey that "Ultimate Pro From Dover" tone, I'm good. :)
I personally prefer that relatively ordinary people with enough preparation and luck can take down some of the lower powered monsters. While I like my psychic gun-fu spec ops as much as the next guy, I'd also like for there to be enough wiggle room for me to run some "up and coming" style games.

Much like you can scale up or down the DF templates to whatever power level you prefer. I like having that option.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 01-08-2011, 08:21 AM   #45
Randyman
 
Join Date: May 2009
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by Crakkerjakk View Post
I personally prefer that relatively ordinary people with enough preparation and luck can take down some of the lower powered monsters. While I like my psychic gun-fu spec ops as much as the next guy, I'd also like for there to be enough wiggle room for me to run some "up and coming" style games.

Much like you can scale up or down the DF templates to whatever power level you prefer. I like having that option.
Options are good. What I dislike (to put it mildly) is arguments over the "intended default", as if any options therefrom are automatically inferior. Double if the word "munchkin"* gets invoked.



*I am of the opinion that there are a lot fewer "munchkins" and a lot more "severely limited GMs" than is usually admitted to. </tangent>
__________________
"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." - Kromm

"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" - Kromm
Randyman is offline   Reply With Quote
Old 01-12-2011, 12:33 AM   #46
Stone Dog
 
Join Date: Feb 2008
Default Re: GURPS Monster Hunters: what will you do with it?

ISWAT Monster Hunters: Reign of Fire!
Stone Dog is offline   Reply With Quote
Old 01-12-2011, 01:54 AM   #47
SimonAce
 
Join Date: Aug 2004
Default Re: GURPS Monster Hunters: what will you do with it?

If the Monster Hunters templates are strictly designed around Heroes Only than they are going to require a lot of work to be useful or of much interest to me.

These days its all about "well ordinary silver bullets are easy to get therefore we need blessed inherited meteoric silver forged in the blood of a dead god and because guns are common obviously it is is invisible, has missile shielding and oh is faster than a blur and shoot katanas"

Bah... if calling the police or SWAT is not an occasional option than its too cinematic

Ah well, I'll have Horror for my needs
SimonAce is offline   Reply With Quote
Old 01-12-2011, 05:45 AM   #48
The Cardinal
 
Join Date: Aug 2004
Location: Germany
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by Stone Dog View Post
ISWAT Monster Hunters: Reign of Fire!
:D I'm flattered :D
- maybe I should consider doing an e23 GURPS4e "reload" of this old baby...
__________________
Malmsturm: German FATE Sword&Sorcery Roleplaying
The Cardinal is offline   Reply With Quote
Old 01-12-2011, 07:33 AM   #49
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: GURPS Monster Hunters: what will you do with it?

BPRD, meet Torchwood. Torchwood, BPRD.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 01-12-2011, 09:10 AM   #50
Luke Bunyip
 
Luke Bunyip's Avatar
 
Join Date: Mar 2008
Location: The Kingdom of Insignificance
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by RyanW View Post
BPRD, meet Torchwood. Torchwood, BPRD.
Got this image of Red getting @#$%^ because Jack Harkness just will not die.
__________________
It's all very well to be told to act my age, but I've never been this old before...
Luke Bunyip is offline   Reply With Quote
Reply

Tags
monster hunters

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:49 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.