09-02-2010, 10:07 AM | #11 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Compulsory Specializations for Tactics
Quote:
Sun Tzu is as much or more about strategy then tactics; he was from what I heard somewhere or other a private tutor to princes. Sort of a Chinese Gurney Halleck.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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09-02-2010, 10:16 AM | #12 | |
Join Date: Feb 2007
Location: New York City
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Re: Compulsory Specializations for Tactics
Quote:
The actual mechanics of clearing a village is the use of a whole mess of skills. If you have a pc platoon cmdr make 1 roll to clear it, or a fighter pilot to roll tactics for the whole dog fight, then ofcourse, there will be confusion. |
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09-02-2010, 10:30 AM | #13 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Compulsory Specializations for Tactics
Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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09-02-2010, 12:07 PM | #14 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Compulsory Specializations for Tactics
Agreed. And besides, "attack from an advantageous position" surely works well in any environment - but it's theory. A frigate commander of the age of sail, an infantry platoon leader in WWII, and a modern-day fighter pilot would all have very different definitions of what an "attack" and an "advantageous position" are, in practice, and if they know their Tactics, then they'll know those practical definitions - for their environment.
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09-02-2010, 12:27 PM | #15 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Compulsory Specializations for Tactics
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09-02-2010, 01:11 PM | #16 | |
Join Date: Feb 2007
Location: New York City
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Re: Compulsory Specializations for Tactics
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09-02-2010, 03:24 PM | #17 |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: Compulsory Specializations for Tactics
In my games, tactics rolls come up so infrequently that I don't think limiting the opportunities to use the skill is a good idea, even if it would be realistic.
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
09-02-2010, 03:36 PM | #18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Compulsory Specializations for Tactics
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09-02-2010, 05:01 PM | #19 |
Join Date: Dec 2007
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Re: Compulsory Specializations for Tactics
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09-02-2010, 07:43 PM | #20 |
Join Date: Mar 2010
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Re: Compulsory Specializations for Tactics
First of all, Sun Tzu and his brethren are responsible more for the philosophy behind strategy than anything else - strategy itself as a practice usually refers to conflict extending over a period of time, and gets incredibly detailed. I have no problem with the Strategy skill as presented in 4ed.
As for tactics, I agree wholeheartedly that tactics should be both TL and environment dependent. TL? There is no way that you can consider the tactics of Thermopylae to be be an equivalent skill to the tactics of Iwo Jima. Environment? Again, think about air-to-air combat as compared to urban house-to-house fighting. Some of the base principles are the same, but the applications are vastly different. I can't say I've ever been a soldier, but I work with former fighter pilots, and none of them ever showed a particular talent in paintball despite the years of aerial tactics practice. In my campaigns I ALWAYS require both TL and environment dependence, and use average techniques to represent unusual specializations like urban combat or bunker assault. I use Tactics fairly regularly, since I have in the past run into problems with being on a different page than the players, and I use opposed Tactics roles to feed (or deny) them information about enemy disposition of resources and advantageous points of attack. |
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specialisation, specialization, tactics |
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