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#21 | |
Join Date: Jun 2013
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That’s still pretty crazy; I’d expect a weapon that is designed for it would have a lot of weight and probably a long bolt; if dude’s SMG had been using such monstrous rounds, it probably would have burst apart during the first salvo, rather than being able to at least fire a couple more magazines of normal ammo (but the way it treated cover implied it might have still been using HV).
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GURPS Overhaul |
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#22 | |
Join Date: Aug 2007
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Speaking of buried complexity I've been ignoring things like the direct blowback mechanism Uzis and most other SMGs use. That probably wouldn't handle the 3x rounds very well. You'd be lucky if it only jammed.
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Fred Brackin |
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#23 |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Yeah, had a brain fart there. I meant to say 9 times the KE.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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#24 | ||||
Join Date: Jun 2020
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At least I'm not going full-on 6Commando (a webcomic based on Ogre, whose battlesuit weapons fire rifle rounds at roughly 3km/s using some hybrid of conventional rifles and gauss called 'mag-boosted' guns)... |
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#25 | |
Join Date: Aug 2004
Location: Wellington, NZ
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The Russians are claiming a little over 2 k/s for their new 125mm gun and ammo, but that being hype and exaggeration is quite possible.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#26 | |
Join Date: Jun 2020
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So, here is an 'HV Ammo Ruleset' I've cooked up with your guys' input:
Last edited by GURPS Fox; 04-24-2023 at 10:40 AM. |
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#27 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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#28 |
Join Date: Aug 2004
Location: Buffalo, New York
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Been away for vacation and am back - will look into what goes into a Hypervelocity 9mm round in order to get a given damage value based upon:
a) a given bullet mass b) a given velocity range Will likely do this sometime tomorrow... but just to give you an idea... 9mm 124 grain bullet with a velocity of 1140 feet per second - results in a GURPS 4e damage rating of 2d6+1 based on the spreadsheet. Were we to get its muzzle velocity to 3240 feet per second, its damage would be 7d+1. At those speeds, you may see its accuracy improve a little over that of ordinary bullet rounds.
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Newest Alaconius Lecture now up: https://www.worldanvil.com/w/scourge-of-shards-schpdx Go to bottom of page to see lectures 1-11 |
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#29 |
Join Date: Feb 2005
Location: Berkeley, CA
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That doesn't actually follow -- the limit is not a function of available energy, it's a function of gas velocity, so it's possible to have plenty of energy that's still in the gas but not actually available for propulsion, or that might theoretically be available but in practice is extremely inefficient to extract.
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#30 |
Join Date: Aug 2007
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Real world things maybe Gurps 4e stat ACC, no. 4e ACC is almost totally determined in 4e by gun format (pistol/rifle/etc). In 3e yes ACC was derived from range in 3e.
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Fred Brackin |
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Tags |
firearms, gurps 3e, rounds |
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