04-16-2023, 07:36 PM | #11 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: we want more denizens!!!
Native American Crusaders in Pyramid #3/122 has a few spirit warrior power ups
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04-16-2023, 09:35 PM | #12 |
Join Date: Jun 2022
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Re: we want more denizens!!!
Druids and Holy Warriors are next on my the wish list. Druids have needed very heavy lifting on my part ot make them attractive and Holy Warriors if limited to what's in print get stale fast and then either quickly become 2nd rate Knights or 2nd rate Clerics, when they should be their own thing.
Then someone really needs to start on racial Denizens books... which could even be done as combo race books, Denizens of the Glades covering "forest" variants of the DF/RPG races, Hillfolk, Mountain Clans, etc... |
04-16-2023, 10:25 PM | #13 | |
Join Date: Jan 2008
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Re: we want more denizens!!!
Quote:
A minimal fix is to give the Holy Warrior access to Weapon Master (Swords, or weapon of choice) to differentiate them from clerics. That, plus their existing access to Extra Attack and Magic Resistance which Clerics do not get, plus Peter's fix to Higher Purpose (allowing it to apply per-damage-die)... I think that's about right to give Holy Warrior a distinct niche. Holy Warrior-specific Holy Avenger swords wouldn't hurt though. Last edited by sjmdw45; 04-17-2023 at 03:36 AM. |
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04-16-2023, 10:47 PM | #14 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: we want more denizens!!!
And if Holy Warriors get Weapon Master, what makes a Knight special?
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04-17-2023, 12:51 AM | #15 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: we want more denizens!!!
Quote:
Their methods of fighting - knights get 60 points to allocate to fighting. That's a lot of variation for them.
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04-17-2023, 03:40 AM | #16 | ||
Join Date: Jan 2008
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Re: we want more denizens!!!
Quote:
To a lesser extent, access to Weapon Master (All) is also a neat shtick, for polearms, slings, morningstars, etc. Armor Mastery also isn't a bad 5-point perk, and Rallying Cry for ending mental stun on allies (Fright Checks!) is also kind of cool. But Shield Wall Training and Sacrificial Parry are an amazingly good value for 1 point each. Quote:
Last edited by sjmdw45; 04-17-2023 at 03:45 AM. |
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04-17-2023, 05:47 AM | #17 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: we want more denizens!!!
Not really. Holy Warriors should be supreme when combating undead and demons...and...well...they are not. Just like thieves needed sneaky combat power-ups so do holy warriors need "monster hunter-y" combat power-ups.
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04-17-2023, 08:07 AM | #18 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: we want more denizens!!!
Quote:
Its currently one of the distinguishing traits on my earth elementalist. I'd say he fights on the front line, but given his bundle of allies, it might be more accurate to say he IS the front line. Or at least most of it.
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04-17-2023, 09:33 AM | #19 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: we want more denizens!!!
Personally, I'm more interested in the vehicles design book.
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04-17-2023, 09:49 AM | #20 |
Join Date: May 2010
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Re: we want more denizens!!!
One thing that I'd love to see covered in a Holy Warriors or Knights book (or even both!) is more archery-focused versions of these. You can already do this with DF15: Henchmen (Archer/Champion or Archer/Veteran) but it's a bit clunky. For the Knight, the lens might look something like:
Attributes: Lower ST to 13 [30]. Advantages: Add Heroic Archer [20] • Remove High Pain Threshold and add it to the list of optional advantages. Primary Skills: Replace this entire section as follows: Brawling (E) DX+1 [2]-15 or Boxing (A) DX [2]-14; Bow (A) DX+4 [16]-18; Fast-Draw (Arrow) (E) DX+1 [1]-15†; and Sumo Wrestling or Wrestling, both (A) DX [2]-14. • One of Axe/Mace, Broadsword, Polearm, Shortsword, Spear, or Two-Handed Sword, all (A) DX+1 [4]-15; or Flail (H) DX+5 [4]-14. • Spend a total 12 points on additional choices from the previous list; Lance (A) DX+1 [4] or Shield (E) DX+2 [4]; or 4 points/level raising any primary weapon skill by up to three levels. Secondary Skills: Add choice of Knife (E) DX [1]-14 or Fast Draw (Any other) (E) DX+1 [1]-15†.
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