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#11 |
Join Date: Nov 2008
Location: Yukon, OK
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Yes, but maps are not as broad or comprehensive as the Area Knowledge skill.
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#12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#13 | |
Join Date: Jun 2013
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This approach requires a GM who is good at improvising, however.
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#14 |
Join Date: Jun 2022
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Unless it's a mega-dungeon the PCs continuously return to. See also any other flavor of hex-crawl (for me the terms 'mega-dungeon' and 'hex-crawl' are largely synonymous).
And that's how I use it, a Complimentary Skill for 'x'. Useful solely to go alongside some other skill to 'find stuff', be that a person, place, or thing. Also as a bonus to History to "know the history of the area covered by the Area Knowledge". Sometimes it's more or less useful, but those situations are, well, situational. |
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#15 |
Join Date: May 2010
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Are you thinking of "mega-dungeon" as in a massive complex that extends over many miles, or something small enough to map the entire thing out on the scale of feet, yards, or meters. Normally I would call the former a hexcrawl, and have seen "super-dungeon" proposed for when the entire thing is underground. It's only the latter—i.e. huge dungeons in the style of the original Castle Blackmoor or Castle Greyhawk—that I'd call a "mega-dungeon". If I want a generic term to cover both scales I might use "sandbox".
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#16 | ||
Join Date: Jun 2022
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Or more to the point, in my definition, a mega-dungeon is a hexcrawl that has slightly more rigidly confined space. I only use the terms separately when one of them is meant to be an "internal complex" (be it underground, a domed city, space station, etc) and the other is meant to be 'more wilderness within a specific set of borders'. Quote:
Of course if the map is big enough, then yes, sandbox is a perfectly valid definition. I'm not sure how big "Blackmoor"* was, or rather how much 'non-dungeon stuff' it had inherent within it's boundaries, but for me the step from "megadungeon" to "sandbox" might just be something along the lines of Peter del'Orto's Felltower, as that has three large 'megadungeon/hexcrawl' areas within it (Felltower, Swampsedge, the Lost City or Da'bu) as well as a handful of smaller areas (Caves of Chaos, several gate adventure zones). Granted as Peter is keeping strictly to the DF/RPG principle of "handwaved townsville" that's the only thing keeping me from just calling it a sandbox. But if I were running it, it would be (I don't keep with DF/RPG's 'handwave away town and society'). * Castle Greyhawk as I remember it was a megadungeon. |
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Tags |
area knowledge, dungeon fantasy |
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