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#101 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Presumably the same goes for Fast-Talk?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#102 |
Join Date: Aug 2014
Location: Snoopy's basement
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The paragraph on page B29 that begins with "Rank may coexist with Status" is optional at the GM's discretion.
I'm undecided. Under Fast-Talk it's explicit that it applies if you can talk. Under Diplomacy there is no such limit, like Diplomacy somehow gives you a magical aura of likeability. For both of them I might instead say that Fast-Talk or Diplomacy can act as a complementary skill to reaction rolls. |
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#103 |
Join Date: Apr 2013
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Very tiny house rule: Intimidation can be defended by either Will or Intimidation, plus the usual modifiers.
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#104 |
Join Date: Aug 2004
Location: Seattle, WA USA
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Tiny houserule: Exorcism can be used as an Influence Skill with spirits even without Spirit Empathy. It can be used either to intimidate or bargain.
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#105 |
Join Date: Aug 2014
Location: Snoopy's basement
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The value of points for cash is campaign specific and calculated with the following formula:
1CP = (SM/100) x [1-(1+TMCP/SCP)^-CM)/(TMCP/SCP)] Were CP is Character Point SM is starting money TMCP is typical monthly CP gained SCP is Starting CP total CM is number of campaign months So the dollar value of character points is derived from the time-value of money using Independent Income as a baseline. |
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#106 |
Join Date: Aug 2014
Location: Snoopy's basement
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All Reaction bonuses apply to both Reaction rolls and Influence skills provided they are situationally perceivable and relevant.
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#107 |
Join Date: Jun 2018
Location: The Wired
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Enhanced Move costs [10n] instead of [20n]. To use it, find your Basic Move per second on the SSRT and scale it up by n steps to find your enhanced top speed.
In general: if has an exponential progression, use the SSRT progression instead. Unless it's time, in which case use the progression for Taking Extra Time. All Afflictions are Malediction-based. If you want an Affliction that is not Malediction-based, buy an Innate Attack with Side Effect and No Wounding. |
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