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#11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Good enough materials and manufacturing tolerances to build high strength low friction clockwork. Having orichalcum would probably help.
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#12 |
Join Date: Aug 2004
Location: traveller
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What about a series of spinning disks, probably in pairs, that propel a shot by friction? Each pair spins faster than the one before, to provide the acceleration along the length of the barrel? Somewhat like an automatic pitching machine in a batting cage, but in stages.
Each pair of disks has it's own clock spring. As the round moves down the barrel, it triggers each pair in turn. (This probably works better for a flechette or needle than a spherical shot.) The clock springs are all geared together, however, so that they can be wound from a master crank that is folded into the stock. The basic mechanism isn't substantially more complicated than a wheel lock. The timing and master crank push this into the realm of unobtainium. |
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#13 | ||
Join Date: Jun 2013
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#14 |
Join Date: Jun 2005
Location: Lawrence, KS
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Have you looked at GURPS Low-Tech itself? Page 79 has all sorts of devices for readying a crossbow or catapult to fire at a higher ST that the user's unaided level. See in particular the windlass and cranequin.
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Bill Stoddard I don't think we're in Oz any more. |
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#15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Actually, you can do the mechanical equivalent of a coilgun, though engineering it at TL 4, or even TL 6, is pretty optimistic.
The basic idea is that you have a pair of rails, with gears between the rails (probably more of a one-way gear, as it meshes more easily that way). The projectile is designed to slide along the rails, and has the ability to catch on the gears. Now for the tricky engineering: each gear spins faster than the previous one, and thus as the projectile proceeds from one gear to the next, it is accelerated. Get the timing right, and you've got a mechanical linear accelerator. |
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#16 | |
Join Date: Jan 2006
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#17 | ||
Join Date: Jun 2013
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... of course, while looking up videos of windlasses to confirm that they have two cranks, I came across this gem. Yeah that's... that's a gear rifle. Shooting bolts, but a gear rifle (maybe the makers read the same thread I got the idea from? It was a gear bow there...). It's designed quite a bit differently from mine, however - but I think for DF, I kinda like my design better. But I'm biased. Quote:
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#18 |
Join Date: Feb 2005
Location: Berkeley, CA
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The problem with the chain idea is that you have to move the entire chain to move the projectile, which means you have a large efficiency loss unless either the chain is very light, or you can keep the chain spinning between projectiles.
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#19 | |
Join Date: Aug 2004
Location: traveller
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Not as delightfully clock-punk as a gear rifle, but certainly plausible. Real-world metallurgy and gun-smithing weren't up to the strengths and tolerances required, but you don't seem concerned about that. |
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#20 |
Join Date: Aug 2007
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We already have an Orichalcum Spring Gun in DF6. It's basically a ST12 Crossbow with 8 shots but without those inconvenient arms.
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Fred Brackin |
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Tags |
artificer, dungeon fantasy |
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