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#21 | ||
Join Date: Jun 2013
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All that said, however, a pistol is probably a better option in most cases. * EDIT: Having checked, I was incorrect. I thought baton/rubber rounds did normal (or perhaps slightly reduced) damage that was crushing and had a poor armor divisor. Turns out they do 1/5th normal damage, as crushing and with a poor (0.5) armor divisor, so normal bullets are still better than rubber ones against zombies. There may be some edge cases where they perform better against skeletons, however, depending on caliber and what traits the skeleton has.
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GURPS Overhaul Last edited by Varyon; 07-21-2021 at 10:04 AM. |
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#22 | |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
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Most foes, unless they're utterly fearless and/or so highly capable/highly powered that they can withstand bullet fire, are going to hesitate when confronted with a gun being pointed at them. Ideally, I'd imagine it'd be most desirable to perform headshots against zombies as a lot of fiction says that enough damage to the undead brain will take them out. You could just take more easier shots if you lack the skill, enough damage could make their rotting bodies collapse... or just blow them apart in close range with a shot gun. Of course, I don't know MH well, and I know GURPS's guns mechanics even less, but I'm simply speaking from experience with playing survival horror games. Particularly Resident Evil 4, my favorite. I played that game to completion on the Gamecube and now I'm playing it again on the Switch. RE peaked with 4, and it is arguably the most iconic survival horror game to date. Makes me want to play a GURPS RE game. :)
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"Mom's resentful that she has to work so hard, which obscures her guilt about actually wanting to work so hard. Dad's guilty about being less driven than mom, but thinks it's wrong to feel that way, so he hides behind a smokescreen of cluelessness. Quinn wears superficiality like a suit of armor, because she's afraid of looking inside and finding absolutely nothing. And I'm so defendant that I actively work to make people dislike me so I won't feel bad when they do. Can I go now?" - Daria Morgendorffer |
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#23 | ||
Join Date: Jun 2013
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I've only played Resident Evil 3 (and that on the original Playstation release), and only some of that (not really my genre of game, honestly) but an important aspect there was that you had fairly limited ammunition and headshots were pretty easy to do (it was third person with a more-or-less fixed camera, so you just aim "up" and wait for the zombie to get close enough that the gun will hit them, and it counts as a headshot), so if you had to shoot (rather than just get around the shambling hordes), a headshot was your best bet. I think MH tends to be markedly more generous with ammo (at least mundane ammo, as you can just buy more at a sporting goods store) so just shooting at a zombie's torso until it runs out of HP and collapses is probably an acceptable strategy for a secondary combatant like a witch.
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GURPS Overhaul |
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#24 |
Join Date: Aug 2005
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Thanks for all the additional suggestions guys.
Concept-wise I had the image of a Japanese guy using a katana, and having spells to improve his abilities. Since the only magic in the game is rituals, many of the better ones take a ton of mana, so you can't do them on the fly. We have created as many charms as we can (46 total), and split them up across the party. Ghost Shirts and something else I can't recall. I can definitely hold back a few more charms for myself. Flak jackets are not readily available yet (set in the 80s before they became decent or readily available). I do have a pistol and silver/wooden bullets, but hit or miss I won't kill something (or haven't yet) with one shot. Then they are in melee range and DR6 and dodge isn't enough. Parry seems better and easier to raise. For Precognitive Parry I figure I will want to raise some of the prereqs anyways. Get a combat skill to 18 and Danger Sense are the costliest. Total is only 40pts. AND my character, as the parties attorney might not want to carry a gun around all the time - and the cane to staff would be street legal. :) I will look into the shoot and move tactics for guns. Thanks again guys, Mal |
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#25 |
Join Date: Aug 2007
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The others ought to be Succor or at least cast that in advance with enough duration to lst through probable encounters. not only does it speed up healing by a factor of 6x it ensures that all crippling injuries are temporary.
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Fred Brackin |
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combat, monster hunters |
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