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#1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Going to run Deep End and the Star and probably some other adventures with a group. One of them wants to play a Catfolk Martial Artist and specialize in Karate. Looks like it can be difficult to fit that into a paltry 250 points. Martial Artist has 40 discretionary points - all that will go to the racial template. And if you want to specialize in Karate, you really want Unarmed Master [25]. So I'll have to drop something.
Suggestions? Or is it just a bad idea?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#2 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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If the goal is to have stupid-high DX, I'd say "too bad."
Otherwise, save 20 points by lowering the professional template's DX to 15, and use the racial DX+1 to get it back to 16. Spending the standard 40 advantage points on the racial template will leave 20 points to play with, which with 5 points from quirks would be just enough for Unarmed Master. It's tight, but just about all cat-folk racial advantages are useful to martial artists, while few cat-folk downsides matter . . . well, except for ST-1, which is more than offset by Striking ST 2 and, for an unarmed fighter, Claws.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Thank'ee sai.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#4 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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So this catfolk martial artist has ST 10 and Striking ST 2... and Power Blow. When she uses Power Blow does her effective ST become (10x2)+2 = 22 or (10+2)x+2 = 24?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#5 |
Join Date: Feb 2009
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I always felt 24
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#6 |
Join Date: Sep 2016
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Power blow specifically doubles your ST for damage purposes. Striking ST adds to ST for determining damage, so it should be counted for Power Blow. 24.
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#7 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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24 feels right for damage purposes. You can also activate it for lifting, and then it will be ST 20. I have spoken.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#8 |
Join Date: Aug 2013
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Tags |
catgirl, martial artist |
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