11-07-2016, 03:07 PM | #1 |
Join Date: Nov 2016
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Questions to understand the costs of Shapeshifting - Alternate Form
Hey there,
I want to understand the costs of Shapeshifting - Alternate Form. Imagine that my PC is a human: Has 110 points DX 15 Broadsword level 16 The rest of the stats are level 10 Basic Speed an Move 6 Eidetic Memory, Photographic (10) Will turn into a crow: Has 90 points DX 15 Flight The rest of the stats are level 10 Basic Speed an Move 5 HP 5, HT 7 What is goin to be the cost of my "template"? 90 points? If the PC traits carry on, is this crow going to have Eidetic Memory and Broadsword Skill (usable in battle)? - Note that I am considering that alternate form is free, for this example. What do you say? |
11-07-2016, 03:13 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Questions to understand the costs of Shapeshifting - Alternate Form
Turning into a "crow" with racial +5 DX would give him DX 20 (and +1.25 Basic Speed).
Otherwise yes, you keep all the non-racial traits that you normally have unless the crow has traits that need to negate some of them. |
11-07-2016, 03:24 PM | #3 |
Join Date: Nov 2016
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Re: Questions to understand the costs of Shapeshifting - Alternate Form
Oh, that's great. It seems you are using a crow template from a certain source, is there a GURPS book for that?
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11-07-2016, 03:27 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Questions to understand the costs of Shapeshifting - Alternate Form
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11-07-2016, 03:32 PM | #5 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Questions to understand the costs of Shapeshifting - Alternate Form
Quote:
If, instead, you want the final version of the crow that the character turns into to have those stats, it's a little easier. Any traits that the character has that aren't part of their racial template transfer over. So a human's racial template has DX 10. The character seems to have purchased 5 levels of DX themselves, so that carries over. If the crow's racial template is also DX 10, then in crow form, the character will have DX 15 as well. You can vary this, with GM permission - say the standard crow racial template has DX+1, but you really don't want to become a DX 16 crow (you think it's overkill, and you just want to save points). You could custom-build a crow racial template for your form that only had DX+0, or even DX-1 or more, and when you transformed, you'd apply that penalty to whatever bonus DX you had to get the crow form's final DX score. That's the way to go if you want to transform into a "normal crow", for example, rather than a crow that's as relatively dexterous, strong, etc. as your human form is compared to other humans: build a custom racial template with appropriate attribute modifiers to cancel your own bonuses and leave the creature at the right attribute levels. Quote:
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11-08-2016, 12:00 AM | #6 | |
Join Date: Dec 2009
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Re: Questions to understand the costs of Shapeshifting - Alternate Form
Quote:
I'm always confused about alternate forms as well. If this works this way, all were bears, wolves etc, would not be sapient. |
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11-08-2016, 12:54 AM | #7 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Questions to understand the costs of Shapeshifting - Alternate Form
Quote:
the cost of Alternate Form)." If you want to be a sapient were-beast, with just as much IQ in your animal form as your human one, you have to pay for that. Or, at least, not get as many disad points to buy other stuff for your beast form. |
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11-08-2016, 01:20 AM | #8 | ||
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Questions to understand the costs of Shapeshifting - Alternate Form
Quote:
For example, in the Monster Hunters game I'm in right now, one of the characters is a Fae that transforms, coincidentally enough, into a crow. Because he didn't want a crow with, say, DX 20, his template has +2 DX, -10 ST, etc. And no modifier to IQ since he wanted to maintain his own smarts. Quote:
However, NPCs have whatever stats the GM wants them to have in either (or all) form(s). OTOH, if a PC becomes/is a were-creature, he should have his own unique template to represent his were form that will get him to whatever stats he or the GM wants.
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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11-08-2016, 05:31 PM | #9 |
Join Date: Nov 2016
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Re: Questions to understand the costs of Shapeshifting - Alternate Form
I see, I see. How about purchasing a meta-trait as an alternate form?
My PC amounts 395 base points, plus -50. It is a total of 445. Now, let's say that this PC has alternate form "Body of Earth" from the meta-traits. According to B262, that is 175 points. What would be the cost of the alternate form? Is it 15+(175*.9)? 172 points. |
11-08-2016, 05:50 PM | #10 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Questions to understand the costs of Shapeshifting - Alternate Form
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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