![]() |
![]() |
#21 |
Join Date: Dec 2007
|
![]()
Well it's not impossible for a character concept to be stupid in that the player will find out the hard way that playing it is no fun. Of course it's also possible for a character to be nothing but a load for the other players to carry which can be a pain for the other players even if the designer of the Load enjoys being carried.
|
![]() |
![]() |
![]() |
#22 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
![]() |
![]() |
![]() |
![]() |
#23 |
Banned
Join Date: Oct 2007
Location: Europe
|
![]() |
![]() |
![]() |
![]() |
#24 | |
Banned
Join Date: Jan 2013
|
![]() Quote:
Whether or not the Cursed character is allowed to stick around depends on play-style, the reasons the characters are together in the first place and the nature of how Curse manifests. They could be a beloved friend, a relative, a child or other dependent or on a more pragmatic level have vital skills or connections that make up for their horrid luck. Their "Cursed" nature might mostly plague them and the group learns not to rest anything vital that's particularly up to chance on them. There are other Disadvantages that might cause trouble for the entire team too like enemies. Just because someone's presense isn't optima or even detrimental doesn't mean they're automatically ditched, at least not in the real world or in much fiction so there's no reason it has to happen in a role playing game. It might be hard to believe but some people enjoy role playing suffering and misery, the reaction to it and fighting against it. There's an entire rpg that's basically focused on playing doomed characters that are probably going to fail in spectacular ways in whatever they're trying to do in the end. I haven't had any PCs take Cursed in GURPS but I haven't been playing it that long. I have had players want characters that more or less had the same issues, been invited to "do my worse" to them as the gm in games without Disadvantages type effect so they player wasn't even getting some kind of compensation for it so, while I won't say its common, the desire for and ability to find such characters fun is out there. Last edited by Keiko; 12-29-2014 at 07:38 AM. |
|
![]() |
![]() |
![]() |
#25 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
![]() Quote:
I guess what I'm trying to say is that Cursed can be used for a role-playing tool if you're clever and have players who fully understand the consquences they are getting into. "Oops, you forgot to reload. You're out of ammo - so's you're backup. Time to scrap." "Your car catches on fire - one in a million factory defect. You need to bail out going 40 mph or take burning damage." Sure, you made your Active Defense roll, but your shield breaks." "You have a magnificent night with the woman of your dreams...but it turns out she was looking for a one-night stand - and she's married - also her husband is the governor and knows what you did. Cheers." How far should you go? You ever have a terrible GM? Just a godawful jerk with a chip on his shoulder but no one wants to GM so he's stuck doing it and he resents everyone for it? We've all met that guy or at least head about him. Imagine what that guy would do - then go one step beyond. I use that methodology and just so the game isn't "all about" the Cursed character I roll a d6+1 and that's how many times the character gets screwed that session - and they build up (I tell the player straight up "Something bad is going to happen X times - remember to remind me if I forget"). I've never had even one complaint when I frame it like that to the player and it turns something that's normally "Nah, I'm good" into "Maybe...if the character is right for it."
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
![]() |
![]() |
![]() |
#26 |
Join Date: Oct 2007
|
![]()
Cursed should generally not affect the other members of the party at all (other than to have the Cursed character fail at a task). The character should usually not die from whatever mishaps happen to him/her. Those are the only two limits to Cursed IMO.
Also, a Cursed character should have some notable successes, if only to allow for the Curse to take away anything the character has gained from that at the most brutal/tragic/funny moment (depending on campaign style). |
![]() |
![]() |
![]() |
#27 |
Join Date: Aug 2005
Location: Portland, Oregon
|
![]()
Well actually, that sounds vaguely like some Oriental religions.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
![]() |
![]() |
![]() |
#28 |
Join Date: Dec 2012
|
![]()
Hm correct me if I am wrong since it has been awhile since I more then casually read the basic book, but I don;t think their the good equivalent to cursed....mainly an advantage that makes the character lead a bit of a charmed life so to speak, where bad things rarely happen to them and when good things happen, they are somehow made even better.
|
![]() |
![]() |
![]() |
#29 | |
Join Date: May 2005
Location: Lynn, MA
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#30 |
Join Date: Jul 2005
|
![]()
Cursed is a great disadvantage.
I had a minmaxer take it because he wanted the points. He was a little upset when I had him find an old pit trap and break both his legs. It was delightful watching him fight and dodge as if on a pummel horse. Like any disadvantage, add it to your character sheet only if you are going to have fun with it.
__________________
Villain's Round Table |
![]() |
![]() |
![]() |
Tags |
cursed, gurps, social |
Thread Tools | |
Display Modes | |
|
|