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Old 12-28-2014, 04:19 PM   #1
Disliker of the mary sue
 
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Default How Far is too Far with Cursed?

It kind of a train of thought I been having for awhile while thinking of the Disadvantage Cursed. The basic premise is if anyone is stupid enough to take this disadvantage you make their in character lives as miserable as possible. However I been thinking on how that would work in practice in a group game.

Here my logic, in other works of media you do kind of have the Butt-monkey who gets treated like **** by the universe and everything in it. Charecters like Squidward or Charlie Brown who get all the bad luck and has people in real life pity them. I keep thinking in game if you abuse this player too much your are going to really make the rest of the group kind of mad at you. I suppose I should mentioned the player himself but well I thinking anyone stupid enough to take a disadvantage like that to begin with deserve no pity from a dm.

Hm does anyone have experience dming someone with that disadvantage in a long term campaign? How exactly do you handle it? In general how far should you go with this disadvantage?
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Old 12-28-2014, 04:26 PM   #2
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Default Re: How Far is too Far with Cursed?

I've taken it before. The GM and I pretty much agreed that combat is the luck of the die, and the pc was Murphy's Law incarnate outside of battle.
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Old 12-28-2014, 04:26 PM   #3
Keiko
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Default Re: How Far is too Far with Cursed?

Why is taking it stupid if it fits your character concept?
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Old 12-28-2014, 04:30 PM   #4
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Why is taking it stupid if it fits your character concept?
Because unlike Unluckiness, there's no limit on how often the GM can screw you over.
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Old 12-28-2014, 04:30 PM   #5
johndallman
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Default Re: How Far is too Far with Cursed?

I had a player who wanted to use it, but I refused. I reckoned it was going to use up too much of my attention, and I had a complex plot and a lot of worlds to manage already. The player liked spectacular failures and tragedy, so he wouldn't have regarded it as suffering.

For another player ... I might allow it in a game that was otherwise simple to GM, but I feel it has the potential to distract me from paying enough attention to the other players.
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Old 12-28-2014, 04:35 PM   #6
Disliker of the mary sue
 
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Default Re: How Far is too Far with Cursed?

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Why is taking it stupid if it fits your character concept?
Is their really anyone who tries to take it other then Munchkins?
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Old 12-28-2014, 04:43 PM   #7
Keiko
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Default Re: How Far is too Far with Cursed?

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Because unlike Unluckiness, there's no limit on how often the GM can screw you over.
Again, why is that stupid if it fits your concept?
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Old 12-28-2014, 04:44 PM   #8
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Is their really anyone who tries to take it other then Munchkins?
I can see concepts that would use it and giving the GM blanket permission to screw you over seem like the opposite of Munchkin.
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Old 12-28-2014, 04:46 PM   #9
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I can see concepts that would use it and giving the GM blanket permission to screw you over seem like the opposite of Munchkin.
Hm I'm imagining they're betting the dm will just forget it unless it brought up.
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Old 12-28-2014, 04:49 PM   #10
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Hm I'm imagining they're betting the dm will just forget it unless it brought up.
Well, you can say that about any Disadvantage really. And the GM does remember she can make your PCs life an even greater Hell to make up for it.
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