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#1 |
Join Date: Dec 2012
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It kind of a train of thought I been having for awhile while thinking of the Disadvantage Cursed. The basic premise is if anyone is stupid enough to take this disadvantage you make their in character lives as miserable as possible. However I been thinking on how that would work in practice in a group game.
Here my logic, in other works of media you do kind of have the Butt-monkey who gets treated like **** by the universe and everything in it. Charecters like Squidward or Charlie Brown who get all the bad luck and has people in real life pity them. I keep thinking in game if you abuse this player too much your are going to really make the rest of the group kind of mad at you. I suppose I should mentioned the player himself but well I thinking anyone stupid enough to take a disadvantage like that to begin with deserve no pity from a dm. Hm does anyone have experience dming someone with that disadvantage in a long term campaign? How exactly do you handle it? In general how far should you go with this disadvantage? |
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#2 |
Join Date: May 2013
Location: Ellicott City, MD
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I've taken it before. The GM and I pretty much agreed that combat is the luck of the die, and the pc was Murphy's Law incarnate outside of battle.
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#3 |
Banned
Join Date: Jan 2013
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Why is taking it stupid if it fits your character concept?
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#4 |
Join Date: May 2013
Location: Ellicott City, MD
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#5 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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I had a player who wanted to use it, but I refused. I reckoned it was going to use up too much of my attention, and I had a complex plot and a lot of worlds to manage already. The player liked spectacular failures and tragedy, so he wouldn't have regarded it as suffering.
For another player ... I might allow it in a game that was otherwise simple to GM, but I feel it has the potential to distract me from paying enough attention to the other players. |
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#6 |
Join Date: Dec 2012
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#7 |
Banned
Join Date: Jan 2013
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#8 |
Banned
Join Date: Jan 2013
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#9 |
Join Date: Dec 2012
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#10 |
Banned
Join Date: Jan 2013
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Tags |
cursed, gurps, social |
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