![]() |
![]() |
#11 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#12 | |
Join Date: Mar 2006
Location: Iceland*
|
![]() Quote:
For that, use Psychology (Applied).
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
![]() |
![]() |
![]() |
#13 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
![]() Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
![]() |
![]() |
![]() |
#14 |
Join Date: Oct 2009
|
![]()
To reduce it to game terms, what you are doing is diagnosing the presence or lack of such traits as Senses of Duty, Compulsive Behaviors, or forms of Pacifism. The skill to use for that is Psychology.
If you just want to choose someone who is competent, then I could see Administration as being the appropriate skill (enhanced or limited by your level in the desired skill itself). But the OP specifically mentioned loyalty and emotional fitness, which is clearly a job for Psychology. EDIT: and ninjaed into superfluousness by Kromm.
__________________
<>< |
![]() |
![]() |
![]() |
#15 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
![]()
I should add that most specific roles for these sorts of skills are issues of familiarity. I have to agree with what Icelander said about breadth . . . but I would stop short of saying that most applications of the skills we're discussing would be optional specialties or techniques. I'd treat them as familiarities only, and have any penalties dissolve after far fewer hours than the 200 needed to justify even one skill point. Of course, nobody is likely to survive even 10 minutes of combat using their office-learned Leadership skill at -2 to -4 to rally men in battle, so in practice, getting rid of that penalty can be tricky at times.
A simple way to assess "What are you familiar with?" is to look at other skills. Someone with Leadership and Administration takes no familiarity penalty to use Leadership in the office; someone with Leadership and Soldier takes no familiarity penalty to use Leadership in battle; someone with Leadership and Streetwise takes no familiarity penalty to use Leadership on a bank robbery; and so on. The same goes for the other skills. Tasks are another matter. Interviewing is definitely something that one can get better at separate from doing the job. I would allow it as an Average technique that defaults to Interrogation, Leadership, Psychology, or Teaching at no penalty, or Administration at -4, and that can be bought up to default+4. I'd also allow it to default to any job skill-4 and be improved to full job skill, but with the caveat that it would only work when assessing things relevant to that job. This wouldn't cost less, because the other bases would also have restrictions on scope (loyalty, mental suitability, etc.).
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
![]() |
![]() |
![]() |
#16 |
Join Date: Sep 2012
|
![]()
My Two Cents:
Criminology applies if you're attempting to profile criminals. Psychology is definitely better and has a wider scope, but I still see Criminology as having use for things like one's Modus Operandi and disadvantages often related to criminal activity (sadism, kleptomania, trademarks, etc). |
![]() |
![]() |
![]() |
#17 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
![]() Quote:
And saying that the fact that you are applying psychological knowledge makes something Psychology (Applied) is too simple, and makes Psychology a kind of über-skill. When you lead a team you are applying psychological knowledge; when you give a speech you are applying psychological knowledge; when you engage in advertising or propaganda you are applying psychological knowledge (Bernays, the founder of public relations as a profession in the United States, was Freud's son-in-law); when you bargain with someone you are applying psychological knowledge; for that matter, when you run a session of GURPS, you are applying psychological knowledge. But we don't let a roll against Psychology (Applied) substitute for all the relevant skills! Arguably, knowledge of how the minds of other human beings work is the single most important driver of human intelligence, and all higher cognitive skills are just specialized applications of Theory of Mind. More narrowly, you could describe the Talent of Smooth Operator as representing that broad application of psychological knowledge. But it costs more than a skill does! Bill Stoddard |
|
![]() |
![]() |
![]() |
#18 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
![]() Quote:
'Roll against skill to predict the general behavior of an individual or small group in a particular situation'. I'm not asking to use it to influence anyone. Only for the prediction. I suppose one could argue for Sociology: 'This is the study of societies and social relationships. A successful skill roll lets you judge how well a large group of people will work together; deduce the social pressures contribut- ing to a crime wave, revolution, war, etc.; or predict the most probable out- come of dissimilar societies coming into contact.' But still, the example focusing on crime waves, revolutions, wars etc. seems to indicate a scale larger than a big box shop or the crew of a spaceship. |
|
![]() |
![]() |
![]() |
#19 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
![]() Quote:
But I'm also going to say that "general behavior" is precisely not what we're concerned with in a work situation. We're concerned with work performance and with psychological traits that affect work performance. I certainly would allow Psychology to complement the skill used to choose a suitable recruit for a work group. And I would allow Psychology to screen recruits for character defects that would make them unsuitable, or to figure out why an employee was having work behavior problems—there are lots of managerial tasks where that sort of knowledge bears directly. But as I said, I don't want to turn Psychology into the über-skill for dealing with all human relationships. Bill Stoddard |
|
![]() |
![]() |
![]() |
#20 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
![]() Quote:
As for falling between two sizes: GURPS does not have a third skill, so the only reasonable conclusion is that there is some point where Psychology and Sociology either meet or overlap. Just like campaigns other than WWII draw a line between Tactics and Strategy. Now, WWII adds Operations as a middle skill, but that is campaign-specific. |
|
![]() |
![]() |
![]() |
Tags |
recruiting, social |
Thread Tools | |
Display Modes | |
|
|