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#21 |
Join Date: Jun 2013
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I've always thought of Shock penalties as stacking, up to the maximum of -4, but reading B381 and the FAQ entry, that's not immediately obvious. I feel the GURPS authors would have specifically stated something like "if you take multiple hits in a round, apply only the highest penalty" if it were intended they shouldn't stack, but I could well be wrong on that. If you want to know the intent, I think your only option is to ask Kromm directly (or find a thread where he gave a response). Failing that, you'll need to simply make a call as GM as to what makes the most sense to you - if someone takes a moderate hit for 30% of their HP and a weak hit for 10% of their HP, are they as debilitated by the pain as someone who took a single 40% HP hit, or does the pain of the 30% hit basically completely overwhelm the pain of the 10%, making the latter largely unfelt?
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GURPS Overhaul |
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#22 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#23 |
Join Date: Feb 2005
Location: Berkeley, CA
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The rules don't say the penalties don't stack (just that they're capped at -4) and in GURPS most things that don't specify otherwise do stack.
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Tags |
firearms, major wound, single injury |
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