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08-08-2022, 06:48 PM | #61 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Dungeon Fantasy] Non-East Asian inspirations for Martial Artists (and Ninja)
I think you are missing or understating the role of tools for the template. The differences between the assassin and the ninja are as much about Ninja Tools as they are about the other powers.
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08-08-2022, 08:34 PM | #62 | |
Join Date: Jun 2013
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Re: [Dungeon Fantasy] Non-East Asian inspirations for Martial Artists (and Ninja)
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Now, personally, I'm not a huge fan of some of the idiosyncrasies of the DF Ninja - in no small part because I'm not a fan of the esoteric skills (they just seem... off), although I also dislike the silliness of "Fast-Draw ninja-to, strike, drop it; Fast-Draw nunchaku, strike, drop it; Fast-Draw jutte, strike, drop it; etc." My own inclination would be to allow Weapon Master to be narrowed down even to a single weapon (while most ninja are trained with all manner of ninja weapons, having one who favors a particular type - like the Oniwabanshu from Rurouni Kenshin, each of whom often had a favored weapon (Aoshi's kodachi, Misao's kunai, Okina's tonfa, etc) - shouldn't be uncommon, with such characters likely having skill (and familiarity) with the other weapons, but on Weapon Master for their favorite, probably modify Killing Strike to simply be a once-per-encounter ability (representing a strike meant to be used for an assassination, without the "But I can just swap weapons!" workaround), and make the esoteric skills optional (and/or replace then with Advantages that do the same thing). But that's my own idea of what a Ninja template should look like; the DF authors had their own idea and went with it.
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08-08-2022, 11:29 PM | #63 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Dungeon Fantasy] Non-East Asian inspirations for Martial Artists (and Ninja)
In my game the Ninja typically just hit each thing once to get killing strike with his ninjato and poison it, vanishing between targets of course. Although I also had about double the ninja powers and power-ups available.
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08-09-2022, 01:47 PM | #64 | |
Join Date: Mar 2017
Location: Brazil
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Re: [Dungeon Fantasy] Non-East Asian inspirations for Martial Artists (and Ninja)
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Take the game Assassins' Creed, the protagonist is a western assassin; he is the quintessential ninja through and through. There's no difference between that and a ninja, except being in either Europe or Japan. Last edited by KarlKost; 08-09-2022 at 01:53 PM. |
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08-09-2022, 02:05 PM | #65 | |
Join Date: Mar 2017
Location: Brazil
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Re: [Dungeon Fantasy] Non-East Asian inspirations for Martial Artists (and Ninja)
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Likewise the same applies to any other kind of exotic or supernatural traits. Unless the setting is such that Japan is a magic land, if those are learned traits, any assassin from Jamaica or Finland or Botswana could learn those. Sure, there may be differences from place to place, but those arent traits intrinsic to a very specific kind of assassins from Japan. In fact, the entire mystic about ninjas and samurais is a lot more legend than truth. In fact, medieval european warriors were probably far superior in almost all aspects. I particularly see no reason why not allowing an european, or african or middle eastern, "ninja-like" assassin kind of the one from Assassins' Creed game for example. In my opnion, an ottoman Janissary or euroepean Templar would be just as effective, if not more. |
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08-09-2022, 08:50 PM | #66 |
Join Date: Mar 2008
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Re: [Dungeon Fantasy] Non-East Asian inspirations for Martial Artists (and Ninja)
Now I'm visualizing the five minute pause after an encounter while the ninja finds, gathers up, and stows away all the weapons he used and dropped. Or the scene in several Ranma fanfics where someone disrupts the Hidden Weapons experts chi and he finds himself buried under all the weapons he was carrying.
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08-10-2022, 03:52 AM | #67 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Dungeon Fantasy] Non-East Asian inspirations for Martial Artists (and Ninja)
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08-10-2022, 04:11 AM | #68 | |||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Dungeon Fantasy] Non-East Asian inspirations for Martial Artists (and Ninja)
GURPS Dungeon Fantasy is not realistic.
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Last edited by sir_pudding; 08-10-2022 at 04:33 AM. |
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08-10-2022, 11:54 AM | #69 |
Join Date: Mar 2017
Location: Brazil
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Re: [Dungeon Fantasy] Non-East Asian inspirations for Martial Artists (and Ninja)
I think we are having a bit of miscommunication. I know that assassins and ninjas are different DF templates. That's not what Im refering to.
What I mean is that you dont need to take inspiration on assassins using kimonos and wodden sandals to make a similar character. For a DF game, any assassin that uses powers and gadgets is a "ninja"; you may even call them "Shadow Dancers" or whatever other name you'd like. That was the OP's question, if it's possible to have a "ninja" that doesnt necessarily have to take influence from Eastern aesthetics. To which my answer is yes, absolutely. I understand what you're saying, the DF "ninja" has powers and gadgets that the assassin dont have. Im not denying this, and that wasnt what I was refering. What I meant is that a ninja - in specific, a DF ninja - is simply an assassin that trade some skills for specific powers and gadgets. The several protagonists from the Assassins' Creed series could very well play the role of DF "ninjas" for example, without being eastern driven. I dont know if I made myself clearer this time... Do you know understand what I mean? Or is it still dubious? Sometimes things seem to be clear in my mind, but I realize that this is only true for my own mind, because people always get confused, so perhaps Im not being able to explain it as clearly as I believe that it makes sense in my head, so that's why Im asking. |
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dungeon fantasy, martial arts |
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