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#61 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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The problem isn't price (well, it's not just price) the problem is that there isn't a adequate description explaining what a GM should do when a character has this disadvantage. And really, no sane person should expect there to be a in-depth explanation of every single trait in a book meant to be a basic set. This thread has convinced me of two things: a) there are traits that need either to be beefed up some for the cost or offer a optional alternate pricing; and b) some traits need more explanation on how the GM should treat them in game play. Cursed or Terminally Ill isn't the only two that could do with such a treatment. Divine Curse. Dread. Weakness. I could go on. Some of the best disadvantages (and not surprisingly the most flexible) are simply too broad for a complete understanding of them to be had with a supplement that has to contend with word count or cannot specifically focus on them. Overall, some guidelines might help deal with some of these issues and they seem to crop up on the fora fairly frequently. Hmmm...
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#62 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#63 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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He wouldn't!
Would he?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#64 | |
Join Date: Sep 2004
Location: Canada
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The key is, I suspect, how much the player personally identifies with the character. It's pretty normal for a player character to be a sort of "author insertion" character, but my relationship is more impersonal, like an actor playing a part. I may have made the character myself, but I made them to be put into a game and be shot at, hacked at, fed into deathtraps, and in the case of big smelly minotaurs, to be made fun of and locked out of bars. If I'd made a big cursed minotaur, everything that popped up to sabotage his life would be part of his purpose in the game. I'd also be making up stories of other terrible things that'd happened to him before game-start, as feedstock for the GM and just for entertainment value. It's not adversarial for the GM to torment my Cursed character, it's exactly what I wanted. It can have a sort of Wiley-Coyote amusement value packed in to it. If your player doesn't have that kind of relationship with their character, definitely don't let them take Cursed or even Unlucky. Similarly, if your group doesn't have the slightly black sense of humour that finds kicking the designated butt-monkey amusing, don't allow them as they'll otherwise be frustrating or upsetting other party members. The other players are a valuable resource for thinking up horrible things to have happen to a Cursed character, you need them on board to distribute that workload and make them feel less like the Cursed PC is a spotlight hog. It's like having a shadow-guide from Wraith, only the whole party is doing it so each person doesn't have to work as hard.
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#65 |
Join Date: Feb 2013
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Is there an Advantage that makes it difficult for other PCs to get rid of you? Super-high Charisma or Social Regard, perhaps?
What did Bill Murray have in What About Bob? that made him "human krazy-glue"?
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#66 |
Join Date: Feb 2014
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Pitiable and a little charisma, plus the contrast to Richard Dreyfuss' character making him a seemingly better person than he really was.
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#67 | |||
Join Date: May 2012
Location: New Hampshire, USA
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#68 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Indeed it does.
I would. Yeah, Divine Curse is one of those traits that is (for a GM like me) just perfect. It can be used in just about any sort of game given the right tinkering. Disadvantages in general are in my wheelhouse and I'm really good at helping players get to the exact right amount for what they want. I'd really just like to write "Power-Ups XX: Disadvantages," but that series has been mostly staff-written and I don't see that changing any time soon.
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cursed, gurps, social |
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