02-24-2024, 12:45 PM | #31 | |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era
Quote:
Andorian (Tho I don't like 'Hidebound' as a default Disadvantage for them) Tellarite and Vulcan. All the other races I have to do modicifations 'by hand' each time I make a Caitian or Saurian. I think there might be past threads in this forum over the last 10 years where I asked for suggestions or templates for Caitians, Edosians, and Saurians. Some ideas for those races I get from the Modiphius RPG books since they currently have the official license for "Star Trek". - Ed C.
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02-24-2024, 01:58 PM | #32 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era
Ok, I have the top three, agree on Hide Bound. I also have Modiphius Trek.
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02-26-2024, 04:29 AM | #33 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era
Skronk is a Tellerite damage control specialist, he is fairly typical for his species
Skronk Thronank [173]: Attributes: [80]: ST 11 [0] DX 10 [0] IQ 12 [40] HT 12 [0] Age 22 HP 14 Will 12 Per 12 FP 12 Speed 6 Move 6 Templates [27] Damage Control Technician (Prime Directive) [ 0 ] Star Fleet Academy (Prime Directive) [ 0 ] Tellarite (Prime Directive) [ 27 ] ADVANTAGES AND PERKS [94]: Absolute Timing [ 2 ] Ambidexterity [ 5 ] Combat Reflexes [ 15 ] Fit [ 5 ] Less Sleep 1 [ 2 ] Lightning Calculator [ 2 ] Night Vision 2 [ 2 ] Rank (Military) 3 [ 15 ] Resistant (Disease) (Occasional) (+3) [ 3 ] Seniority 1 [ 0 ] Social Regard (Respected) 3 [ 15 ] No Hangover [1] Disadvantages [-70]: Code of Honor (Star Fleet) [ -10 ] Duty (Star Fleet) (15 or less (almost always)) [ -15 ] Enemy (KLINGON, Klingon Ship Crews) (mediumsized group, some formidable or super-human) (9 or less) [ -30 ] Gluttony (12 or less) [ -5 ] Sense of Duty (Federation) (Large Group) [ -10 ] Quirks [-5]: Cannot Float [ -1 ] Chauvinistic [ -1 ] Habit (Grinds teeth (tusks)) [ -1 ] Impatient [ -1 ] Photosensitivity [ -1 ] SKILLS [104] Administration 11 IQ-1 [ 1 ] Armoury/TL12 (Personal Phasers) 11 IQ-1 [ 1 ] Armoury/TL12 (Photon Torpedoes) 11 IQ-1 [ 1 ] Armoury/TL12 (Shipboard Phasers)11 IQ-1 [ 1 ] Astronomy/TL12 10 2 Beam Weapons/TL12 (Pistol) 10 DX+0 [ 1 ] Brawling 10 DX+0 [ 1 ] Computer Hacking/TL12 9 IQ-3 [ 1 ] Computer Operation/TL12 12 IQ+0 [ 1 ] Computer Programming/TL12 10 IQ-2 [ 1 ] Cooking 11 IQ-1 Current Affairs/TL12 (Science & Technology) 12 IQ+0 Diplomacy 10 IQ-2 [ 1 ] Electrician/TL12 11 IQ-1 [ 1 ] Electronics Operation/TL12 (Force Shields) 11 IQ-1 [ 1 ] Electronics Operation/TL12 (Sensors) 12 IQ+0 [ 1 ] Electronics Operation/TL12 (Tractor Beam) 11 IQ-1 [ 1 ] Electronics Operation (Transporter) 12 IQ+0 [ 2 ] Electronics Operation (Tricorder) 12 IQ+0 [ 2 ] Electronics Repair/TL12 (Computers) 12 IQ+0 [ 1 ] Electronics Repair/TL12 (Electronic Warfare) 12 IQ+0 [ 1 ] Electronics Repair/TL12 (Personal Phasers) 12 IQ+0 [ 1 ] Electronics Repair/TL12 (Photon Torpedoes) 12 IQ+0 [1] Electronics Repair/TL12 (Scientific) 12 IQ+0 [ 1 ] Electronics Repair/TL12 (Security) 12 IQ+0 [ 1 ] Electronics Repair/TL12 (Security Systems) 12 IQ+0 [ 1 ] Electronics Repair/TL12 (Sensors) 16 IQ+4 [ 16 ] Electronics Repair/TL12 (Shields) 12 IQ+0 [ 1 ] Electronics Repair/TL12 (Tractor Beam) 12 IQ+0 [ 1 ] Electronics Repair/TL12 (Transporter) 12 IQ+0 [ 1 ] Electronics Repair/TL12 (Tricorder) 12 IQ+0 [ 1 ] Engineer/TL12 (Hull & Superstructure) 10 IQ-2 [ 1 ] Expert Skill (Operations (Space)) 11 IQ-1 [ 2 ] Expert Skill (Xenology) 10 IQ-2 [ 1 ] First Aid/TL12 (Tellerite) 12 IQ+0 [ 1 ] Free Fall 9 DX-1 [ 1 ] History (Recent Federation) 10 IQ-2 [ 1 ] Judo 8 DX-2 [ 1 ] Law (Federation Military) 10 IQ-2 [ 1 ] Leadership 11 IQ-1 [ 1 ] Mathematics/TL12 (Applied) 10 IQ-2 [ 1 ] Mechanic/TL12 (Hull & Superstructure) 12 IQ+0 [ 1 ] Mechanic/TL12 (Impulse Drive) 12 IQ+0 [ 1 ] Mechanic/TL12 (Reactors & Power) 16 IQ+4 [ 16 ] Mechanic/TL12 (Shuttlecraft) 12 IQ+0 [ 1 ] Mechanic/TL12 (Warp Drive) 12 IQ+0 [ 1 ] Navigation/TL12 (Space) 11 IQ-1 [ 1 ] Physics/TL12 9 IQ-3 [ 1 ] Piloting/TL12 (Shuttlecraft) 9 DX-1 [ 1 ] Research/TL12 11 IQ-1 [ 1 ] Savoir-Faire (Military) 12 IQ+0 [ 1 ] Spacer/TL12 17 IQ+5 [ 16 ] Strategy (Space) 10 IQ-2 [ 1 ] Survival (Woodlands) 11 Per-1 [ 1 ] Tactics 10 IQ-2 [ 1 ] Vacc Suit/TL12 9 DX-1 [ 1 ]
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes Last edited by adm; 02-26-2024 at 06:13 PM. |
02-26-2024, 08:39 AM | #34 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era
Age for Skronk?
Could be as young as 22 or as 'old' as 26/27.... - Ed C.
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02-26-2024, 12:51 PM | #35 |
Join Date: Apr 2005
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Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era
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02-26-2024, 02:34 PM | #36 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era
For those making characters to be posted in 'this' thread, Kromm did a post over in the Starship Piloting thread that could be very useful to refer to.
Here is a link to it: https://forums.sjgames.com/showpost....5&postcount=94 - Ed C.
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
02-26-2024, 06:13 PM | #37 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era
I had him at 21, not thinking about age vs skill points, 22 works.
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
02-26-2024, 06:14 PM | #38 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era
Copy and paste error on the repeat, point totals are correct, per GCA.
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
02-26-2024, 08:16 PM | #39 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era
Okay on the younger side - Cool, that means he tested into the Academy at age 16, gradusted at 20, then did more study in his specialty and had a 6 month cadet cruise, now he is 21 and ready for a regular ship assignment.
- Ed C.
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
02-28-2024, 11:21 AM | #40 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era
Adm - I have now done a version of 'Skronk' the Damage Control technician in my GCA.
I vhose not to click on the Tellarite template and did all that by hand based on what was in the suggestions in the 'Prime Directive' book. Also, I want to 'see' that stuff on the character sheet and often the default racial stuff does not show up on the printed character sheet. He had two skills as high as 16 - I lowered one of those down to '14' because I know he will be an Ensign and younger thasn most of the player characters. At one point I had 21 leftover points - so I raised any skill that was only an '8' or '9' up to a '10' in level. Almost thought of lowering the Power & Reactors skill to lower than '16' - maybe to 15 or 14 so he could use 2 to 3 points for his own language of Tellarite. - Ed C.
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