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Old 10-04-2020, 10:54 AM   #31
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)

Originally Posted by corwyn View Post
Then you're just holding the player hostage because HA is the only way for the Scout to not take 2 turns - not moving at that - to attack.
This suggests that HA is underpriced and it's fine to remove a capability from it.

Honestly, I don't think heroic archer should even exist, I'd just replace it with two things:
  1. General Rule: if you have multiple attacks, you may trade them for Ready or Aim.
  2. Scouts get Extra Attack (Bow)
My GURPS site and Blog.

Last edited by Anthony; 10-04-2020 at 11:18 AM.
Anthony is online now   Reply With Quote

dfrpg, dual-weapon attack, dwa, extra attack, panjagan, scout

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