02-23-2024, 07:23 AM | #1 |
Join Date: Aug 2004
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Mixing & Matching ship building rules from 3 & 4e
Hi All,
I'm looking at the possibility of revamping some of the GURPS TRAVELLER rule designs and possibly of borrowing the Ship Hull building rules from ISW. What has my interest here is looking to swap out the hull construction rules from GURPS TRAVELLER or GURPS TRAVELLER: STARSHIPS - with those rules from GURPS INTERSTELLAR WARS. If I swap that and only that - I'm thinking that it might work as an ad-hoc solution to the various forms of ship hulls from Classic Traveller that GURPS TRAVELLER never had. Thoughts? |
02-23-2024, 11:52 AM | #2 | |
Join Date: Aug 2007
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Re: Mixing & Matching ship building rules from 3 & 4e
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If you look at Vilani and Terran designs of comparable mass I find that the Vilani ships are armored to the point of being invulnerable to the Terran's beam weapons. The Terrans should be launching missiles in the face of that (up to the point of developing meson weapons anyway). The Terrans would quite possibly have lost all the wars up til that point too badly. When I look at the ISW rules they seem to have been designed in a process unknown to me but with the probable goal of "looking" more like the High Guard rules. Starships had an extensive public playtest. More than 8000 messages long and dyes, I was there. There was great effort put into matching canon but the end goal was probably getting a system that worked. If you want the ISW rules because they look more like High Guard there's probably no more to be said.
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Fred Brackin |
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02-23-2024, 09:18 PM | #3 |
Join Date: Aug 2004
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Re: Mixing & Matching ship building rules from 3 & 4e
Actually, what I'm looking at is marrying the hull rules of ISW with the module rules GURPS TRAVELLER STARSHIPS with a change in reaction less drives such that it mirrors High Guard's intent that the drive evolution is faster/better than how GURPS TRAVELLER has it now.
I'm just wondering if the hull rules from ISW are worth merger ing with the rest of the older material. |
02-28-2024, 01:37 PM | #4 |
Join Date: Oct 2004
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Re: Mixing & Matching ship building rules from 3 & 4e
Wouldnīt the really big effect be that streamlined ships would no longer lose 20% of useable volume?
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02-29-2024, 09:45 PM | #5 | ||
Join Date: Aug 2004
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Re: Mixing & Matching ship building rules from 3 & 4e
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The one problem with ISW is that the pricing doesn't seem to match that of the Imperial Credit system (understandably so), but there is no real reliable way to convert the currency from the one to the other. Sadly, I trust the numbers behind TRANSHUMAN SPACE more than I do ISW's numbers where it comes to building a hull in general. Once I feel confident that the hull system creation rules for ISW can be swapped out for the Hull system rules in GURPS TRAVELLER: STARSHIPS - then I will see if I can write an app that does what GMV does - allow the user to create GURPS TRAVELLER starships. I LOVE GURPS Modular Vehicles - but it is unreliable on Windows 10 - and my windows 7 machine went belly up not too long ago. Ultimately, before I start to write code, I have to start with the basics such as file structure, data input, and last but not least - any "non-standard" aspects I want to include in the app. |
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03-02-2024, 04:24 AM | #6 |
Join Date: Oct 2004
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Re: Mixing & Matching ship building rules from 3 & 4e
In CT/HG battleships were often streamlined (configuration 1) as that provided additional protection against meson beams and didnīt affect armor at all, as well as heavily armored.
In ISW streamlining massively impacts armor/DR. So while the ISW rule may be in some ways more sensible, they create another huge problem for canonical designs. |
03-02-2024, 09:17 AM | #7 | |
Join Date: Aug 2007
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Re: Mixing & Matching ship building rules from 3 & 4e
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Once you decide to change something (like the HG system that had the geometry of the target ship affecting whether a weapon "hit" or not) then other changes are inevitable. I'm comfortable saying that not streamlining capital ships produces no significant changes.
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Fred Brackin |
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03-02-2024, 11:34 AM | #8 | |
Join Date: Aug 2004
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Re: Mixing & Matching ship building rules from 3 & 4e
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Just curious. :) |
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