Re: Alternative ability, free points?
Basically, Alternative Abilities (not just Attacks) makes sense if you believe that Ultra-Boy (one power at a time) is less powerful than Superboy.
The number of times Jo got creamed by some villain because his invulnerability wasn't 'up', since he had to use another power like strength or flash vision, argues that he is.
Now, whether the 1/5 cost thing should be separate from the usual -80% cap on limitations, I'm not sure. It's a nice simplifier, but in its absence, one could always take Temporary Disadvantage (Negated Other Advantage) on each ability for the same basic construct.
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