11-28-2010, 08:37 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Armor Cost and Weight for 1+ SM
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11-29-2010, 10:09 AM | #12 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Armor Cost and Weight for 1+ SM
Quote:
Something to experiment with later one to be sure ;)
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11-29-2010, 03:22 PM | #13 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Armor Cost and Weight for 1+ SM
No freaking kidding.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
11-29-2010, 10:16 PM | #14 |
Join Date: Jan 2010
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Re: Armor Cost and Weight for 1+ SM
"In other words, since the rules are being written for giants and pixies who themselves violate the square-cube law, it would be rather silly to require that the weapons for those giants and pixies follow the square-cube law!"
Whats the square-cube law? and where do you guys come up with these formulas? (second is not a serious question unless you would like to share.) |
11-29-2010, 10:23 PM | #15 | |
Join Date: Dec 2004
Location: Concord, NC
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Re: Armor Cost and Weight for 1+ SM
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Basically, things get heavier much faster then they get larger. edit: so your 200 lb, 6' tall man turned into a 12' giant is now 1600 lbs. and requires 4x the weight of armor to cover him.
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Scott K. Ellis Last edited by StormCrow42; 11-29-2010 at 10:29 PM. Reason: Added example |
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11-29-2010, 10:26 PM | #16 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Armor Cost and Weight for 1+ SM
The square cube law is a feature of reality. When you multiply dimensions by by X, you multiply area by X^2, and volume by X^3.
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11-29-2010, 10:26 PM | #17 | |
Join Date: May 2005
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Re: Armor Cost and Weight for 1+ SM
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That is, if you make a cockroach the size of a person (100 times larger), its strength will increase by a factor of 10,000 (100 squared) but its weight will increase by a factor of 1,000,000 (100 cubed). It will most likely collapse under its weight, as its relatively puny muscles and exoskeleton will no longer be up to the task. Where do they come up with their formulae if not from the square-cube law? Probably out of their... um... finely honed sense of playability and genre-appropriateness. ;) TeV |
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11-30-2010, 12:03 AM | #18 | |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Armor Cost and Weight for 1+ SM
Quote:
GEF |
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05-18-2013, 12:56 AM | #19 |
Join Date: Jun 2010
Location: Dreamland
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Re: Armor Cost and Weight for 1+ SM
Which causes all sorts of math issues. For the longest time I thought strength went up at the same rate as weight. Now I have no idea how to make a realistic SM+3 giant. At a certain point, the human form apparently becomes unusable. Same going down.
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05-18-2013, 12:59 AM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Armor Cost and Weight for 1+ SM
Necromancy FTW. There's no such thing as a realistic SM+3 giant humanoid (at least if made of conventional flesh, blood, and bone, and living on a 1G world), so you just have to decide how to make it unrealistic.
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scaling rules, size modifier |
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