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Old 02-24-2010, 07:00 PM   #11
sir_pudding
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Default Re: [DF] Tiny tools

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Originally Posted by demonsbane View Post
I'll be happy if the upcoming 4e Low Tech fills the hole. After all, Dungeon Fantasy 3: The Next Level, gave us a kind of (maybe) temporary, quick and partial fix for some of these things, with the Tiny Tool rules.
I suspect Low-Tech will handle scaling for a fairly small range around ST 10 SM 0 creatures. It certainly isn't (nor should it) going to address fractional ST.
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Old 02-24-2010, 10:11 PM   #12
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Default Re: [DF] Tiny tools

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Originally Posted by tantric View Post
That's what I figured. On to the next - does anyone have experience with using fractional attributes - or just using base 100? This would really solve most of my headaches, but I'm almost certain it would generate more than it would cure. Or, here's a thought, doing base 50 and using d30's instead of d6's......
Here is my attempt to work up deci-scale rules...

http://forums.sjgames.com/showthread.php?t=67204

I hope this helps.

Mark
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Old 01-09-2012, 02:21 PM   #13
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Default Re: [DF] Tiny tools

Any reason why a pixie using the Tiny Tools rules would ever use a weapon as opposed to bare hands? Even impaling weapons will invariably do less damage than a pixie's fists or kicks.
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Old 01-09-2012, 02:35 PM   #14
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Default Re: [DF] Tiny tools

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Originally Posted by vitruvian View Post
Any reason why a pixie using the Tiny Tools rules would ever use a weapon as opposed to bare hands? Even impaling weapons will invariably do less damage than a pixie's fists or kicks.
I suggest using Low-Tech Companion 2 instead; seems more reasonable to me.
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Old 01-09-2012, 02:48 PM   #15
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Default Re: [DF] Tiny tools

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Originally Posted by thalassogen View Post
I suggest using Low-Tech Companion 2 instead; seems more reasonable to me.
Evidently I've bought but not thoroughly read that one... let's see....

Yeah, getting Thr and Sw +0 for swords, axes, etc. is a whole lot nicer, especially for pixie barbarians maxed out on ST who might (at SM -5) even be able to eke out a +1 bonus here or there.

Is the penalty there for Damage (0 or less) intended to apply to unarmed strikes, Bill? Doesn't seem like it could without at least a Quirk-level disadvantage, leaving pixie martial artists bizarrely effective.
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Old 01-10-2012, 02:54 AM   #16
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Default Re: [DF] Tiny tools

One concept a few people have batted around (and has some 3rd Ed. "canon") is if all the PCs are low ST then to re-set ST 10 to another data point and declare normal humans to be "giants." Basically if in your fairy world the "average" ST score turns out to be ST 3 then declare that the new ST 10 and humans are suddenly ST 30+ giants.

Sure it breaks cross-compatibility of those characters into another game world, but in my experience that rarely happens anyway.
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Old 01-10-2012, 03:28 AM   #17
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Default Re: [DF] Tiny tools

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Originally Posted by ciaran_skye View Post
One concept a few people have batted around (and has some 3rd Ed. "canon") is if all the PCs are low ST then to re-set ST 10 to another data point and declare normal humans to be "giants." Basically if in your fairy world the "average" ST score turns out to be ST 3 then declare that the new ST 10 and humans are suddenly ST 30+ giants.

Sure it breaks cross-compatibility of those characters into another game world, but in my experience that rarely happens anyway.
Agreed. This is the easiest way to handle it. You will need to reset what BL does, of course. Check out GULLIVER by TBone for help with this process.
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Old 01-10-2012, 08:43 PM   #18
Peter Knutsen
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Default Re: [DF] Tiny tools

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Originally Posted by Bruno View Post
I think they just covered the sizes from the races in DF3
That was my guess too, when I saw that table.
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