04-04-2009, 04:57 PM | #31 | ||
Join Date: Sep 2004
Location: Medford, MA
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Re: relative size modifier
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04-04-2009, 05:02 PM | #32 | |
Banned
Join Date: Apr 2008
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Re: relative size modifier
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IMO, a generic, universal game should come equipped to handle weapons for characters of different sizes. I don't have DF, and I don't like when fundamental game rules are hived off into special purpose supplements. And this seems to be happening more and more. Last edited by Figleaf23; 04-04-2009 at 05:05 PM. |
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04-04-2009, 07:07 PM | #33 | |
Join Date: Aug 2007
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Re: relative size modifier
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I'll also point out the Tech books have rules for modifying the sizes of equipment, and off the top of my head I don't think they correspond perfectly to the ones in DF. Of course, DF's small tool rules are specified as unrealistic. |
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04-05-2009, 12:04 AM | #34 |
Join Date: Aug 2004
Location: London, Ontario
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Re: relative size modifier
so is there general consensus that a sm +2 character attacking an sm -2 one would have -4 to hit that character with a melee attack and +4 to hit them with a grapple, or is there any reason to think taht the -4 to hit would also be applied to the grapple having it net out to 0?
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04-05-2009, 12:10 AM | #35 | |
Join Date: Jul 2008
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Re: relative size modifier
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There does appear to be at least uncertainty as to whether you should get +4 to hit with a grapple, as opposed to getting +4 to most grappling related rolls other than the initial grab. If the +4 doesn't apply to the initial grab, the -4 probably does. |
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04-05-2009, 12:49 AM | #36 | |
Join Date: Jan 2009
Location: Sacramento metro, California
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Re: relative size modifier
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If you really want to get into how weapons impact different size characters, then you'd probably have to go the HackMaster route, which had a different damage for each weapon for each size category from Tiny (your small house cats and bats) to Garguantuan (another over 50' in size, which included dragons). Which meant you needed one weapon for dragon killing, one weapon for orc killing and one weapon for pixie killing if you wanted to be optimal in laying the smack down on those foes. There is also the GURPS Gulliver fan site, which tried to cover different sizes of everything. I don't expect the Basic Set to cover everything. GURPS 3e introduced material in genre-appropriate books far more than GURPS 4e has. I remember Contacts being a little different in a number of books. The size modifier information could easily be put in a 4e Revised, but it's not one of those make-or-break oversights for me.
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Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically) Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards! |
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04-05-2009, 07:19 AM | #37 | |
Banned
Join Date: Apr 2008
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Re: relative size modifier
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It's also true that 3e was a worse offender than 4e has been so far. But I guess what gets me is that there is a remedy available if SJG would only take it. All they need to do is publish stand-alone e23 updates of core-rules type stuff as it becomes available. So when they figure out weapons vs character size or similar rules of general application, those of us committed to the system but not a particular genre can access the critical element without the impedimenta of a book of no value to us. |
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04-05-2009, 08:43 AM | #38 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: relative size modifier
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Dungeon Fantasy adds some extra info about weapons for Big and Small creatures...but note that those rules are not generic or universal...which is why they are in Dungeon Fantasy and in the Basic set. The Basic set, RAW, seems clear. Absolute value for attacking people, Relative value for Grappling people. The one debate that people have is if we should house rule it and say that attacking people should be relative as well. |
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04-05-2009, 09:20 AM | #39 | |
Join Date: Aug 2004
Location: London, Ontario
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Re: relative size modifier
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that's what i was referring to hence 'hit them with a grapple'.. i guess that could have been a little more clear.. but i am concerned about the initial grab.
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04-05-2009, 10:13 AM | #40 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: relative size modifier
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Quote: A giant with SM+3 gets +2 to the upper end of reach--a weapon with reach 2-3 has a reach of 2-5 in his hands! If he grapples a human (SM0), he gets +3 to hit. He gets no bonus to grapple another giant. It says right there, you get your relative SM bonus to hit in a grapple. |
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Tags |
scaling rules, size modifier |
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