10-21-2015, 07:03 PM | #11 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Shooting at things bigger than you... Relatively speaking.
Every group I've ever played with does it this way.
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10-21-2015, 07:04 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Shooting at things bigger than you... Relatively speaking.
It has the virtue of making shooting work the same at different scales -- a human shooting at another human at one human-height or less is at +0, and the same for a SM+10 giant monster shooting another SM+10 giant monster at 1 giant-monster height (100 yards), or a SM -6 pixie shooting another SM-6 pixie at 1 pixie-height (7").
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10-21-2015, 07:10 PM | #13 | |
Join Date: Aug 2004
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Re: Shooting at things bigger than you... Relatively speaking.
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10-21-2015, 07:32 PM | #14 |
Join Date: Aug 2004
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Re: Shooting at things bigger than you... Relatively speaking.
I see now that hit location adds to the SM to figure out your to hit, but why do 2 pixies 1 foot away* from each other have a -9 to hit each others vitals?
They are of equal size. It would be the same as 2 humans shooting from 2 yds away at each other, but that's only a -3. *1 foot would be the "0" range using the above rule. |
10-21-2015, 07:40 PM | #15 |
Join Date: Sep 2007
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Re: Shooting at things bigger than you... Relatively speaking.
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10-21-2015, 07:51 PM | #16 | |
Join Date: Aug 2004
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Re: Shooting at things bigger than you... Relatively speaking.
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Anyone, regardless of SM, is at a net 0 to hit a SM+4 giant from 10 yds away. A pixie, a human, another giant or even a SM+10 super. Becoming a SM-10 super with a ranged ability just makes you harder to hit. Everyone is still their normal penalty to hit as when you were SM 0. Or even more oddly, a pixie aiming for a humans arm is still at -2 even though the arm is bigger than him. Last edited by Unwashed Mass; 10-21-2015 at 07:55 PM. |
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10-21-2015, 07:57 PM | #17 |
Join Date: Aug 2009
Location: OK
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Re: Shooting at things bigger than you... Relatively speaking.
Are y'all saying that it's harder for a centaur to shoot a deer with a rifle than it is for a normal-sized human? And that it's easier for a small child to shoot a deer with the same rifle than it is for the normal-sized human?
Do I get a bonus if I chop my legs off?
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
10-22-2015, 02:42 AM | #18 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Shooting at things bigger than you... Relatively speaking.
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10-22-2015, 05:06 AM | #19 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Shooting at things bigger than you... Relatively speaking.
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Any easy fix is to house rule that one does get range bonuses down to ranges equal to your (the attacker's) size. So a 12" pixie at 1 foot range would get a +5 bonus to hit, but at a range of 8" or less still only gets +5. This would jive with humans getting speed/range bonuses and penalties down to 2 yards, which is their size. |
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10-22-2015, 06:30 AM | #20 | |
Join Date: Jul 2008
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Re: Shooting at things bigger than you... Relatively speaking.
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Only under the weird rule that you just made up where (as you may not have noticed) your own SM is directly added to your attack roll as well as the opponents SM. Shooter size should absolutely not be added to the range penalty to hit. That isn't what Anthony suggested, if you look at it. His suggestion is that shooter SM should determine the minimum range penalty/maximum range bonus. So pixies at 1 foot (which is not analogous to 2 yards, since they're SM -6, not -5) would be able to get a +5 range bonus on their ranged attacks. Adding this to the SM -6 of the target, and the -3 for targeting vitals, and you get -4. Exactly the same as targeting a human's vitals at 3 yards. Note that something smaller than a pixie takes that shot with exactly the same modifiers as the pixie does. And that something SM -4 or greater is actually in Close Combat with the target at the time of the shot.
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