09-09-2013, 07:05 PM | #1 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Daring to ask the what does SM do question.
I hope this doesn't end up locked on its first page, but I'm curious how people feel about size modifiers.
What pluses and minuses does larger and smaller than campaign average size give? In R.A.W., reality based on your opinion, and in preferred play style fiction? Let's keep this cold and emotionless, please. I hope this doesn't sound trolling or asking too volatile of a question.
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09-09-2013, 07:10 PM | #2 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Daring to ask the what does SM do question.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
09-09-2013, 11:13 PM | #3 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Daring to ask the what does SM do question.
Well:
Quote:
Good-1, Good-2, and Good-4 can be granted by Stretching-1 [6]. You can also achieve the same effects, in a more expensive way, by taking Long Legs and Long Arms; I have never seen anyone actually do so. Note that the 'combat at different levels' part of SM is not clearly stated in the rules, and in practice is confusing, because if my feet are 3' lower than his, and my head is 3' higher, am I 3' above him, 3' below him, or something else? Good-3 depends your ST; if you don't want high ST, it's totally useless. In practice, ST beyond 20 hits pretty serious diminishing returns, so we'll value this at [10]. Good-5 is +1 to hit with your choice of wresting type skills (standard single-skill Talent), and also +1 to Lifting ST, only for grappling. It doesn't grant any of the other benefits of high skill or ST, so call it [3]. There is no easy way to price Good-6, but it's probably balanced by Bad-5. Good-7 is of extremely marginal value, as scaled weapons aren't very good, and is traditionally granted by a 1/level perk, so call it [1]. Good-8 is a limited Fearlessness, plus a 'bonus to skill rolls' talent, so [3]. Good-9 is almost never relevant, call it a Perk [1] Total of positive effects: 24 points. Now for negative effects: Bad-1 is almost never relevant; call it a Quirk [1] Bad-2 and Bad-3 are basically subsets of Bad-4. Bad-4 is an effect that cannot be directly bought in GURPS, but in effect it's like granting everyone half a level of deceptive attack on you (-1 to all active defenses is ~30 points) and it applies even when active defenses wouldn't, so call it [-20]. Bad-6 is roughly equivalent to half a level of Increased Life Support (Massive), so call it [-5] Bad-7, for our 20 ST example (as above), is equivalent to losing 6 points of Lifting ST, only for equipment (call that -50%, so [-9]) and a level of wealth, only for personal gear (less significant, call that [-3]). IMO Lifting ST is underpriced (I'd swap its price with Striking ST), but not a big issue. Bad-8 is an antitalent with stealth, camouflage, shadowing, sleight of hand, etc; fairly standard [-5]. Total of negative effects: -42 If instead we look at SM -1, we'll do a comparison at ST 10, and all the signs on effects are flipped, and -6 lifting ST becomes +4 lifting ST. This gives a total of -14 in disadvantages, 39 in advantages. Last edited by Anthony; 09-09-2013 at 11:16 PM. |
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09-10-2013, 12:14 AM | #4 |
Join Date: Aug 2004
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Re: Daring to ask the what does SM do question.
Good-3 definitely depends on your ST; value it at 10% of the points you've spent on ST (including all of its variations). Conversely, reducing your SM below 0 doesn't increase the cost of ST; so you should drop the cost of Good-3 rather than flipping it.
This all assumes, of course, that the component costs are additive. Since GURPS tends to make that assumption, I'll roll with it, noting only that the cumulative costs probably bear little resemblance to the actual utility of SM +1 and -1, respectively (which is probably a moot point, because GURPS point costs aren't utility-based anyway). |
09-10-2013, 12:18 AM | #5 | |
Join Date: Dec 2007
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Re: Daring to ask the what does SM do question.
Quote:
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09-10-2013, 01:17 AM | #6 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Daring to ask the what does SM do question.
However you come to a number, it still works to compare the negative SMs to.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
09-10-2013, 01:28 AM | #7 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Daring to ask the what does SM do question.
Quote:
Or you can use expanded wound size modifiers, and turn SM into a legit 0-point feature ;). |
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09-10-2013, 01:32 AM | #8 |
Join Date: Aug 2004
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Re: Daring to ask the what does SM do question.
Admittedly, I'm biased on this point; but to me, assigning point costs to something is more of an art than a science. There are some rules of thumb, but no hard rules. For example: if ability A costs X points and ability B costs Y points, then combined ability A + B shouldn't cost more than X + Y points (unless there's some sort of synergistic effect whereby the whole is greater than the sum of its parts.
In this context, the rule of thumb that I generally go with is that if a given trait has substantial benefits and substantial drawbacks, it should cost zero points unless you can provide a compelling argument why the benefits outweigh the drawbacks or vice versa; and comparing the relative point totals of benefits vs. drawbacks doesn't make for a compelling argument in and of itself. What does make for a compelling argument? Depends; that's why it's an art and not a science. |
09-10-2013, 01:54 AM | #9 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Daring to ask the what does SM do question.
Quote:
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09-10-2013, 01:59 AM | #10 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Daring to ask the what does SM do question.
I would really like for some really tall strong and short people to give their input. Which problems are avoidable and which aren't, for example.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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