02-12-2011, 05:52 AM | #11 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Discuss how this campaign concept could be developed
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Totally, but I was getting the impression that the Anti-Psi the PCs have would be Psi Static all around (and thus no other Psi) rather than Neutralize, since it functions all the time without the knowledge that they have it, in which case they'd be breaking out using their mundane espionage skills. |
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02-12-2011, 06:45 AM | #12 |
Join Date: Jul 2010
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Re: Discuss how this campaign concept could be developed
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02-13-2011, 02:12 AM | #13 | |||
Join Date: Jun 2010
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Re: Discuss how this campaign concept could be developed
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2. Psis will be the main SUPERNATURAL threat, although mundane threats like a dirty bomb might just be worse than some chump with TK. In the setting, psychic powers are 'illegal' unless 'sanctioned' by the Australian government -- although the public DOES NOT KNOW PSIS EXIST AT ALL OR THAT IT'S ILLEGAL TO BE A PSYKER, IF YOU DON'T KNOW YOU ARE ONE. Yeah, this is a dark game, alright. No aliens or mages, but there may be werewolves, vampires and ghosts, though. Enemy psykers will usually be individuals with their own agendas, but groups of psyker may be foreign agents, terrorists, freemason-style corrupt businessmen and extra-normal crime syndicates. Quote:
2. Hmmm, good wild card option. Kudos! 3. Yep, they can't just wave a badge around to solve their problems. Secret police means secret. They fail their Patron roll and they don't get the strings pulled for them in time. Quote:
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02-13-2011, 02:18 AM | #14 | |
Join Date: Jun 2010
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Re: Discuss how this campaign concept could be developed
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2. I haven't yet settled on exact abilities yet. I was thinking Neutralise with Unconscious Only and Uncontrollable. This way, it will be slightly easier for enemy psis to affect them without needing to slip them psi suppression drugs. Maybe I'd allow PCs to develop other powers once they realise they're a psyker, assuming they go through the difficult task of gaining permission from their superiors and acquire the right psi amplifiers to train with, AND spend the character points.
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02-13-2011, 02:21 AM | #15 | |
Join Date: Jun 2010
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Re: Discuss how this campaign concept could be developed
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The bunyip and yowie sound like good monsters to use. The biker gangs as antagonists reminds me of a level in Hitman: Contracts where you had to assassinate a bikie gang leader and steal some evidence out of his safe.
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Tags |
campaign, monster hunters |
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