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#21 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#22 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Lockpicking does include safecracking, right?, so drills, acids, files, dynamite and C4 are all part of a lockpicker's skillset by TL.
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#23 |
Join Date: Jan 2010
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#24 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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What about Magnesium powder?
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#25 |
Join Date: Feb 2005
Location: Berkeley, CA
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I have no problem with considering those to be a part of a lockpicker's skill set, but in the end 'open the lock without damaging it' and 'open the lock by leaving a gaping hole where the lock used to be' are different tasks and should have different difficulty modifiers. The first is often functionally impossible; the second is almost always possible.
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#26 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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#27 |
Join Date: Jan 2010
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#28 |
Join Date: Dec 2006
Location: Houston
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#29 |
Join Date: Dec 2006
Location: Houston
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Thanks for the input folks!
Ill do it like this. Exponential +0 Up to +10. Linear up to 0 to -15. Not as mathematically convenient as I might like, but I like the fit better. For -20 'Prototype or Revolutionary' is almost exactly what TL+1 means anyway, so Ill take the -15 cost and Dub it to x100. That means, in adjusted dollars, a revolutionary Depository runs about 30mil, or about 3x what ALL of Fort Knox (US Bullion Depository) Cost in adjusted Dollars (560k=>10 mil). A bit high, but serviceable. The lockpicking question is an interesting one, and Ive been rolling it around in my head for a bit. As of now, I think Im going to cap it at +2 for fine as per the RAW. I, of course, reserve the right tro provide higher ones though magical means or picks of singularly specific use. Nymdok p.s. Final Table in Next post |
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#30 |
Join Date: Dec 2006
Location: Houston
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Difficulty to Cost Table For Locks
+- is the modifier to skill for the complexity of the lock. Note that weak locks cannot exceed -5 difficulty. Code:
+- Cost Multiplier 10 .25 9 .35 8 .45 7 .60 6 .80 5 1 4 1.5 3 2 2 2.5 1 3.5 0 5 -1 8 -2 11 -3 14 -4 17 -5 20 -6 23 -7 26 -8 29 -9 32 -10 35 -11 38 -12 41 -13 44 -14 47 -15 50 -20 100 +10: Diaries, Bathroom Doors and other trivialities. +5 : High School Padlocks, Kid's Bicycle Chain locks +0 : Residential, Automobile Doors. -5 : Fine Locks - Personal/Small Buisness Assets -10: Very Fine - Corporate Assets (Formula for Coke, KFC, WD-40, Slick 50) -15: Exceptional - Government Assets (Weapon Designs, Installation Blueprints, High Profile Dossiers, Launch Codes) -20 : Protoype and New invention locks (Essentially TL+1) Nymdok Last edited by Nymdok; 07-30-2010 at 02:22 PM. |
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Tags |
difficulty, locks, modifiers |
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