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Old 06-24-2022, 08:38 PM   #121
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Continual Sunlight (count 5):

Sunlight

Glow
Continual Light

Colors
Light
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Old 06-24-2022, 08:42 PM   #122
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Contract Object (count 15):

Transform Object

Reshape

Weaken
Find Weakness
Purify Air (or any other Air spell)
Seek Earth (or any other Earth spell)
Ignite Fire (or any other Fire spell)
Seek Water (or any other Water spell)

Create Air

Create Earth
Earth to Stone
Shape Earth

Create Fire

Create Water
Purify Water

Last edited by Curmudgeon; 07-08-2022 at 10:30 AM.
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Old 06-24-2022, 08:43 PM   #123
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Control Creation (count 10):

Create Servant

Create Object

Create Earth
Earth to Stone
Shape Earth
Seek Earth

Perfect Illusion
Complex Illusion
Simple Illusion
Sound
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Old 06-24-2022, 08:47 PM   #124
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Control (Air) Elemental (or other Element) (count 9):

Summon (Air) Elemental (or other Element)

Purify Air (or other Earth, Fire or Water spell in accordance with Elemental)
Create Air (or other Earth, Fire or Water spell in accordance with Elemental)
Shape Air (or other Earth, Fire or Water spell in accordance with Elemental)
Air Jet (or other Earth, Fire or Water spell in accordance with Elemental)
Wall of Wind (or other Earth, Fire or Water spell in accordance with Elemental)
Windstorm (or other Earth, Fire or Water spell in accordance with Elemental)
Concussion (or other Earth, Fire or Water spell in accordance with Elemental)
Essential Air (or other Earth, Fire or Water spell in accordance with Elemental)

Last edited by Curmudgeon; 07-07-2022 at 05:55 AM.
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Old 06-24-2022, 08:48 PM   #125
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Control Gate (count 12):

Seek Gate
Seek Magic
Detect Magic [also counts as a spell from 10 different colleges]

Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 05:56 AM.
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Old 06-24-2022, 08:51 PM   #126
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Control Illusion (count 4):

Perfect Illusion
Complex Illusion
Simple Illusion
Sound
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Old 06-24-2022, 08:53 PM   #127
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Control Limb (count 5):

Spasm
Itch
Tickle (or other Body Control spell)
Pain (or other Body Control spell)
Clumsiness (or other Body Control spell)
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Old 06-24-2022, 08:53 PM   #128
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Control Person (count 5):

Soul Rider
Mind-Reading
Truthsayer
Sense Emotion
Sense Foes
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Old 06-24-2022, 08:54 PM   #129
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Control Zombie (count 5):

Zombie
Summon Spirit
Death Vision
Lend Vitality
Lend Energy
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Old 06-24-2022, 08:54 PM   #130
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Converse (count 4):

Garble
Voices
Sound
Silence
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