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Old 06-23-2022, 10:19 PM   #91
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Burning Touch (count 6):

Heat
Flame Jet (or any other Fire spell)
Phantom Flame (or any other Fire spell)
Create Fire (or any other Fire spell)
Shape Fire (or any other Fire spell)
Ignite Fire (or any other Fire spell)
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Old 06-24-2022, 01:17 PM   #92
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Prerequisite Counts & Spells for GURPS Magic

Gosh, thanks. I'll add this to the index of threads with lasting value.
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Old 06-24-2022, 08:06 PM   #93
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Cadence (count 5):

Grace
Clumsiness
Spasm
Itch
Haste
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Old 06-24-2022, 08:07 PM   #94
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Catch Missile (count 2):

Deflect Missile
Apportation
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Old 06-24-2022, 08:08 PM   #95
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Catch Spell (count 4):

Return Missile
Catch Missile
Deflect Missile
Apportation
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Old 06-24-2022, 08:08 PM   #96
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Charge Powerstone (count 12):

Powerstone
Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 05:50 AM.
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Old 06-24-2022, 08:12 PM   #97
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Charm (count 8):

Loyalty
Bravery
Fear
Panic (or any other Mind Control spell)
Terror (or any other Mind Control spell)
Berserker (or any other Mind Control spell)
Foolishness (or any other Mind Control spell)
Daze (or any other Mind Control spell)
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Old 06-24-2022, 08:14 PM   #98
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Choke (count 5):

Spasm
Itch
Pain
Clumsiness (or any other Body Control spell)
Tanglefoot (or any other Body Control spell)
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Old 06-24-2022, 08:14 PM   #99
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Clean (count 2):

Restore
Simple Illusion
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Old 06-24-2022, 08:16 PM   #100
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Cleansing (count 12):

Minor Healing
Lend Vitality
Lend Energy

Purify Earth

Create Earth
Earth to Stone
Shape Earth
Seek Earth

Plant Growth
Heal Plant
Identify Plant
Seek Plant
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