06-14-2021, 07:44 AM | #1 |
Join Date: Jul 2013
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Question about Vampire Victims & Regeneration
In a setting I'm running the vampires have breed, and altered with alchemy, humans to provide a steady food supply.
My question is what would be the modifier "Only for blood loss" be for regeneration? My first instinct was -80%, but I'm not sure. I'd like to hear what others have to say. Thanks.
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06-14-2021, 08:52 AM | #2 |
Join Date: Jun 2013
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Re: Question about Vampire Victims & Regeneration
No Blood is worth [5]. I believe No Blood (Not Immune to Blood-Borne Toxins) is worth [3]. That implies blood that instantly regenerates might be worth [2] - you're susceptible to both blood-borne toxins and blood chokes and the like, but are immune to bleeding to death. If blood regenerates more slowly than, say, 1 HP per second, you could drop it down to a Perk.
If the character can basically make a living off of bottling his infinite blood and selling it, you could probably work that out as a Job. Having ready access to such might be worth an additional [1].
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06-14-2021, 09:20 AM | #3 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Question about Vampire Victims & Regeneration
You could also tag in a disadvantage: Must be bled on a regular basis [-x] to represent that the blood bag generates more blood than they can actually hold, and thus needs to have the pressure relieved. I've no idea on the pricing, though.
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06-14-2021, 09:25 AM | #4 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Question about Vampire Victims & Regeneration
Quote:
You basically need a person to safely extract the blood from you, either a professional nurse, or a vampire (preferably not the kind that leave a huge wound...). If you can (and will) remove excess blood yourself without risking infection etc. it wouldn't be more than a quirk though. Maybe halve the value of maintenance if the character would only attempt 'self-maintenance' so in an emergency and there is a notable risk of it going wrong.
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06-14-2021, 09:28 AM | #5 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Question about Vampire Victims & Regeneration
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I wouldn't go that far, but my mind did jump to No Blood as a comparison. -80% on regeneration should be just fine.
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06-14-2021, 10:03 AM | #6 |
Join Date: Aug 2004
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Re: Question about Vampire Victims & Regeneration
Check. No Blood should be the starting place. Instantly regenerating lost blood is functionally equivalent to No Blood, so all you have to do is peg the values of less than instant. I'd make Extreme Regen cost the same as No Blood; VF Regen cost 4 pts (Dude... just spend the extra 1 pt!), so you'd usually recover in seconds; Fast Regen cost 3 pts (recovery time in minutes); Regular Regen cost 2 pts (recovery time in hours); and the Perk level would be equal to Slow Regen, where it would take you some days to recover.
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06-14-2021, 12:08 PM | #7 |
Join Date: Jul 2013
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Re: Question about Vampire Victims & Regeneration
Thank you for the input. I think I'll go with the -80% then, as I wanted the speed variable, to denote the degree of tampering.
There are other effects for the characters in the situation that don't directly deal with blood, so it might end up being a minor template, 25Pts or less.
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06-14-2021, 08:13 PM | #8 |
Join Date: Jul 2013
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Re: Question about Vampire Victims & Regeneration
Here's another one I hope you can help me with. How many hit points will losing a pint of blood cost?
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06-14-2021, 08:48 PM | #9 | |
Join Date: Aug 2007
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Re: Question about Vampire Victims & Regeneration
Quote:
In the old days a vamp with The Draining lost 2 HP every day and had to amke that up by stealing 2 hp from donors. The thing is I don't remember official rules about how much blood that took. Just the HP. Technically you don't need to know how much blood is involved for the Regeneratiion rules. The number of HP involved is enough. An average human with HT 10 needs an average of 4 days (without a doctor's care and possible interventions). Someone who bought Slow Regen (Blood Only -80%) for 2pts only needs a day. Your problems come when you try and feed vampires with things like plastic bags full of blood. That's where the biology and/or metapahyscis comes in and theres jsut alot of questions only the GM can answer..
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06-15-2021, 04:48 AM | #10 |
Join Date: Apr 2013
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Re: Question about Vampire Victims & Regeneration
Losing 1 pint only feels like a couple of FP lost. On the other hand, an average person has 10 pints and no HT roll will keep them alive without blood, so from that viewpoint getting to -5xHP is 6 HP each. I have no idea if losing 4 pints would realistically trigger a death check.
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modifiers, regeneration, vampires |
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