04-19-2021, 01:15 AM | #11 | |
Join Date: Jun 2019
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Re: Is initiating HTH overpowered?
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I don't suppose he clarified that when you do have greater MA, and are coming in during the movement phase under option (b), are you still limited to the rear hex, or can you then come through the front hex without stopping? Be nice if he spoke on that, because the last debate grew a bit heated over that point.
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04-19-2021, 01:22 AM | #12 | |
Join Date: Jun 2019
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Re: Is initiating HTH overpowered?
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04-19-2021, 02:10 AM | #13 | |
Join Date: Jun 2019
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Re: Is initiating HTH overpowered?
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This is just an example. As in the RAW, the defender wants to roll high. THE ROLL TO REPEL A HTH ATTEMPT – defender rolls 1d6 and on: 1 or 2 ----- INITIATING HTH SUCCEEDS, defender cannot draw dagger, but may keep & use one if it was already drawn 3 or 4 ----- INITIATING HTH SUCCEEDS, but defender draws & readies dagger if they were wearing one ----- 5 ----- INITIATING HTH FAILS, attacker shoved back to hex they came from 6 or more - INITIATING HTH FAILS, attacker shoved back to hex they came from and the defender automatically hits them with their weapon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ MODIFY THE RESULT OF THE DEFENDER’S ROLL AS FOLLOWS (all modifiers stack): +1 ---- If the attempt came from a FRONT hex -1 ----- If the attempt came from the REAR hex -2 ----- If the attempt was by a large predator (wolf, bear, lion, etc) +1 ---- If the defender is at least 2ST stronger than the attacker (this gets an attribute involved) +2 ---- If the defender is at least 4ST stronger than the attacker (and deters those pesky swarms of weaklings) +4 ---- If the attempt came from a Prootwaddle +3 ---- If the attempt came from a berserk Prootwaddle (gotta give the little guy one chance) +/-1 -- Plus or minus 1 for each level of difference in Unarmed Combat talents between the attacker and defender Points for noticing that using a -1 modifier for an attempt from the rear means you can forget having to roll that pesky do-over when a 6 came up on an attempt from rear. That's one change definitely worth keeping. That's just an example. In this case things are a little better than they were for the defender under the RAW, but obviously you could adjust those numbers easily to make things harder or easier for either side. You could diversify the results more, and put in some quirky stuff. Say, -4- attempt fails, attacker's shoelace was untied and they fall unarmed at the defender's feet :>
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 04-19-2021 at 02:43 AM. |
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04-19-2021, 07:55 AM | #14 |
Join Date: Jun 2008
Location: Boston area
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Re: Is initiating HTH overpowered?
You did do avoid with the do-over roll, Steve, but you changed the odds. By subtracting one from the roll, the odds are:
3/6 - Initiate, no dagger drawn 2/6 - Initiate, dagger drawn 1/6 - No initiation The odds in RAW are 2/5 - Initiate, no dagger drawn 2/5 - Initiate, dagger drawn 1/5 - No initiation Whether that's an improvement or not is up to you, of course. There's certainly some sense in lowering the odds of drawing a dagger or pushback when attacked from the rear. |
04-19-2021, 08:01 AM | #15 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Is initiating HTH overpowered?
Looking how far down the pile Steve is to get to my articles, I'm sure there's room for a decent grappling article to revamp the HTH rules.
My only request is that the total length and complexity of the rules be reduced by the addition. For example combining slime drops, wasps, trample and HTH into a single mechanic.
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04-20-2021, 02:04 AM | #16 | |
Join Date: Jun 2019
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Re: Is initiating HTH overpowered?
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For my own taste I'm actually inclined to go more extreme, with a -2 for attacks from the REAR and a +2 for attacks from a FRONT hex. It should be dang hard to overcome a surprise from the REAR. As to making it significantly easier to repel the attempt from the FRONT, that would just be to mollify all the naysayers in the "Adjudication" thread who looked at me askance for even allowing HTH to be attempted through the FRONT hex. Nah, on second thought I'd stick with just the +1 <ducking for cover>
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04-20-2021, 02:11 AM | #17 | |
Join Date: Jun 2019
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Re: Is initiating HTH overpowered?
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To be clear, I applaud your effort to create a streamlined, uniform system to these sundry yet highly related things.
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04-20-2021, 04:50 PM | #18 | |
Join Date: May 2015
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Re: Is initiating HTH overpowered?
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With option (b), if you do manage to avoid becoming engaged, and you can satisfy the requirements to attempt HTH and make it into the target hex without using more than half MA, then you can attempt HTH during movement. That could either be by entering via the Rear, or by the Side IF you satisfy some other condition, such as having higher MA than the target. But in no case can you attempt HTH during the movement phase when engaged. Engaged figures must use option (o), on their adjDX during the action phase. |
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04-21-2021, 12:27 AM | #19 | |
Join Date: Apr 2021
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Re: Is initiating HTH overpowered?
Thank you all for the infos!
So at least I got the RAW right :) I think I will use this houserule, it seems quick to resolve and offers interesting options to the defender: Quote:
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04-21-2021, 02:09 AM | #20 | |
Join Date: Jun 2019
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Re: Is initiating HTH overpowered?
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The pitfall regarding option (b) is really a semantic one. Here's hoping should SJ edit the HTH rules for future, he says "If you become engaged as you approach the target, you must stop and then wait for your DX turn to act to switch to option (o). Option (b) let's you make a HTH attack on the same turn you move only when you come in from the side or rear." I wish words to that effect had appeared in original Melee!
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