Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-24-2020, 11:33 PM   #19
Plane
 
Join Date: Aug 2018
Default Re: Alchemy in a no mana world

Quote:
Originally Posted by AlexanderHowl View Post
Another alternative to mana is sanctity. Sanctity allows divine magic to function and may exist in worlds without mana without issue.
Never looked into that before but B242 indeed spells that out under Clerical Magic... and it's pretty AMAZING.

If the only place you could have 'No Sanctity' is in rival gods' templates then wouldn't that allow you to get rid of it by burning down the temple? Whereas you can't remodel 'No Mana' zones that easily...

Plus the interesting situation where it exists on a case-by-case basis depending on which deity you follow, as opposed to mages where it's like "you're both all-powerful or you're both nothing".

Do you know if they ever made anything like "Sanctity Damper" advantages? Or would "Drain Mana" have a "Drain Sanctity" eequivalent?
Plane is offline   Reply With Quote
 

Tags
alchemy, chemistry


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.