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Old 02-12-2007, 12:03 AM   #111
Mark Skarr
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Default Re: Art for games

Here is another character from my Super San Diego game, Rose Westin. She's a TK user. When I get time, I'll try to get her stats posted.
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Old 02-12-2007, 12:16 AM   #112
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Mark, this program you're using is really good with vehicles and robots and stuff. Those look really cool. The characters ain't bad either, but I, personally, prefer the machines. Possibly because the technical medium lends itself very well to technical subjects.
I'll definitely use some of these in my games.
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Old 02-12-2007, 09:25 AM   #113
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Sweet character portraits, people. Here are two of my recent PCs:
Khaibitu-na-Sobek, an uplifted crocodile, and Traimtasal, a tribal archer.
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Old 02-12-2007, 12:59 PM   #114
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Zorg,
I'm don't have very many vehicles that I've put together, but I can see about putting together more of them.

Quote:
Originally Posted by JoelSammallahti
Khaibitu-na-Sobek, an uplifted crocodile, and Traimtasal, a tribal archer.
Those are both really cool. Your attention to detail is amazing. All I could think of when I saw Sobek was "DERANGED MOKOLE!"
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Old 02-12-2007, 01:44 PM   #115
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For a GURPS Space game I'm working on, I'm using the old Star Trek Tactical Combat Simulator. I'm starting to go through and remake some of the vessels from that for the game. So far, the only one I've got finished is the Loknar Frigate.
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Old 02-13-2007, 04:34 AM   #116
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Thanks for the praise! How high is the usual polygon count for your ships and mecha?
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Old 02-13-2007, 01:08 PM   #117
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Quote:
Originally Posted by JoelSammallahti
Thanks for the praise! How high is the usual polygon count for your ships and mecha?
I don't know. The software I use, DAZ|Studio, is basically Poser not 3dsMax (3dsMax scares me a lot). I can't find a way to determine how many polys are in a scene yet.

I've got Hexagon 2 and Bryce 6 but I haven't done much with them (I'm a little scared of them).

DAZ uses "content" like Poser does--you load it into a scene and manipulate it the way you want. Most of the vehicles I post are made with Power Fusion 3d's various construction kits. I'm not nearly as good at the vehicles as MonkeyFist (my roommate for anyone new) is, but I'm trying to get better.

MonkeyFist made this Raptor clone after he found a toy of one to use as a reference.
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Old 02-17-2007, 02:04 PM   #118
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I have done some RPG themed 3D modelling and rendering. My site contains some artistic nudity, so be warned if you have problems with that.
Some Renders:
My Renders

I have my creatures as downloads for Poser users. I don’t know how well they work in DAZ Studio, if you like you can try.
My Downloads
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Old 02-17-2007, 03:00 PM   #119
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Quote:
Originally Posted by Wedhro
http://i170.photobucket.com/albums/u...revlamaz01.jpg
I'm not a professional illustrator, so I'll really appreciate any comment about my work.
You're better than some people which get paid for their work, you should try submitting art in for publication, look at the submission guidelines for artists and such.

That being said, those swords/daggers are way too curvy.
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Old 02-19-2007, 03:45 AM   #120
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Quote:
Originally Posted by Ze'Manel Cunha
You're better than some people which get paid for their work, you should try submitting art in for publication, look at the submission guidelines for artists and such.
Well, thanks!
Quote:
Originally Posted by Ze'Manel Cunha
That being said, those swords/daggers are way too curvy.
Indeed! They're not intended for stabbing/slashing. Think at them as sharpened skin-rippin' hooks: little real damage, but painful and scary. BTW it's fantasy, you know...
Quote:
Originally Posted by JoelSammallahti
Sweet character portraits, people. Here are two of my recent PCs:
Khaibitu-na-Sobek, an uplifted crocodile, and Traimtasal, a tribal archer.
O_O Wow! So Good! I wish you was in my gaming group just to have you do the drawing, it'll save so much time for me to actually run the game...^_^
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