03-11-2023, 12:01 PM | #21 | ||
Join Date: Jul 2008
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Re: Why is shock capped at −4 in 4e?
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If, on the other hand, the Great Master is actually in a fight where to participate effectively they need to be eating -6 in penalties, well, that extra -4 suddenly changes things. (If you're making swings to the neck, it suggests your opponent's defensive abilities are seriously outmatched or outmaneuvered. ...Also the tactics shift you proposed is at least a 7 point modifier change... so it's quite possible somebody who is throwing deceptive attacks to the neck could in fact pull off basic attacks to the torso when subject to 11 points of expanded shock penalty.) So you'd already decided your answer, here?
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03-11-2023, 02:07 PM | #22 | |||||
Join Date: Jun 2018
Location: The Wired
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Re: Why is shock capped at −4 in 4e?
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03-11-2023, 02:42 PM | #23 |
Join Date: Aug 2004
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Re: Why is shock capped at −4 in 4e?
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03-11-2023, 04:29 PM | #24 | ||
Join Date: Jul 2008
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Re: Why is shock capped at −4 in 4e?
Well then you need to toss the whole shock system and the pain afflictions, because with or without the cap they say that you can substitute skill for pain tolerance as long as you're not stunned.
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The other is that...no, "choose a different attack" isn't necessarily a reasonable option on the table. I don't know whether you're intentionally assuming that the shocked character is punching down in a big way, but that is what you're doing. If they're fighting a peer opponent with high active defenses, giving up four points of deceptive attack could easily cut your chances of landing a hit in half. Much like the "incentive to back off" you seemed to think was good enough below... (In such a fight you can't afford to target small hit locations unless you can't afford not to because everywhere else is armored.) Quote:
As a historical question about a rules decision, it seems likely that only a tiny handful of people could speak to that.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 03-11-2023 at 04:41 PM. |
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03-12-2023, 09:19 AM | #25 |
Join Date: Jun 2013
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Re: Why is shock capped at −4 in 4e?
Another consideration - the higher shock penalties can get, the more you are incentivized to get High Pain Tolerance. If the highest shock penalty is -4, HPT is a decent trait; if there is no cap, such that you might be looking at -10 or more, HPT is arguably a no-brainer.
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03-18-2023, 01:35 PM | #26 | ||
Join Date: Jun 2018
Location: The Wired
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Re: Why is shock capped at −4 in 4e?
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Yes, if you introduce other penalties, that −4 can be made to matter. But should that be necessary? Should it really be impossible to force a skilled fighter onto the defensive through shock alone, no matter how much damage you deal? Should a simple Telegraphic Attack really be enough to completely negate the shock of any injury that doesn't leave you stunned on the ground? Those are the consequences of capping shock at −4! |
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03-18-2023, 02:03 PM | #27 | |
Join Date: Aug 2004
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Re: Why is shock capped at −4 in 4e?
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Often, getting hurt makes you fight harder (raises the stakes), not turtle up. If you want them to turtle up, use a Feint or such (and win it, by a lot). |
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03-18-2023, 02:27 PM | #28 | ||
Join Date: Jul 2008
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Re: Why is shock capped at −4 in 4e?
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(Also, Telegraphic Attack is ruinous. I'm pretty sure the only circumstances where it makes sense are against a target that can't or almost can't defend, or when your attack is near-hopeless anyway.) As for whether that should be necessary for there to be a bunch of penalties in play...it already is. It's not necessary because it's important to make shock matter, it's necessary because it's required to make the high skill matter. If you're in a situation where just swinging at -0 is all you need, having skill 20+ is worthless.
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03-18-2023, 06:05 PM | #29 | |||
Join Date: Jun 2018
Location: The Wired
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Re: Why is shock capped at −4 in 4e?
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I expect the master to assume a defensive stance for a moment as he regains his balance. Then, when Sully Suckerpunch gets cocky and goes in for another attack, the master is ready for it, defends cleanly, and counterattacks at full strength. I do not expect the master to immediately rush back in. That's what novices do, and it gets them clobbered. The mook is still toast, but his lucky hit made a difference in the details of how the fight played out. Quote:
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03-18-2023, 06:34 PM | #30 | ||
Join Date: Jul 2008
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Re: Why is shock capped at −4 in 4e?
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If a master gets hit by a mook and knocked back (but not stunned or down) I'd be more likely to expect them to proceed to rapid-strike two other mooks that are near where they landed. (-4 shock, -3 rapid strike with WM/TBAM, still allows for solid attack rolls with master-level skills!) Because when you're in a melee with mooks you need to remove threats rapidly. Or if they're fighting with allies and just got knocked out of a position they need to cover, I'd expect them to aggressively push back to where they're needed rather than leaving their ally exposed... Quote:
Shock cannot usefully contribute to that necessity, since it's sporadic and you can only tolerate a rather small amount of it in total before you lose. (Unless you're a fast regenerator without high pain threshold, I suppose.)
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